Search found 168 matches

by velocity
Fri Feb 01, 2019 6:51 pm
Forum: Plugin Development Support
Topic: [CS:GO] solid_flags not working
Replies: 7
Views: 236

Re: [CS:GO] solid_flags not working

After a lot of testing, I just ended up by sending input "Enable" on entity spawn. It's a custom map if I need further help I will put a test code and download link.
by velocity
Sun Jan 27, 2019 5:17 pm
Forum: Plugin Development Support
Topic: [CS:GO] solid_flags not working
Replies: 7
Views: 236

Re: [CS:GO] solid_flags not working

I took a screenshot from Hammer, if this could be of any help


The func_brush
https://gyazo.com/dda5f5813c8112466bd68fcdb6b782f0

The trigger_multiple
https://gyazo.com/bb3129736361a2e784e72ce9f7c5330c
by velocity
Sat Jan 26, 2019 11:08 pm
Forum: Plugin Development Support
Topic: [CS:GO] solid_flags not working
Replies: 7
Views: 236

Re: [CS:GO] solid_flags not working

I did:
entity.set_key_value_int("Solidity", 2)
entity.set_key_value_bool("solidbsp", False)

It did not work.
by velocity
Thu Jan 24, 2019 5:05 pm
Forum: Plugin Development Support
Topic: [CS:GO] solid_flags not working
Replies: 7
Views: 236

Re: [CS:GO] solid_flags not working

Thanks that fixed the error, but apparently the func_brush collisions are still disabled and I wonder why? It is a func_brush connected to a trigger_multiple, when you enter the trigger_multiple it sends the output "Toggle" which enables collisions on the func_brush. Is it possible to enab...
by velocity
Wed Jan 23, 2019 12:06 am
Forum: Plugin Development Support
Topic: [CS:GO] solid_flags not working
Replies: 7
Views: 236

[CS:GO] solid_flags not working

I'm trying to make a func_brush solid by code. And no, changing the solid_flags to SolidFlags.NOT_MOVEABLE won't work with all func_brushes, because for some reason collisions can still be disabled. @OnEntitySpawned def on_entity_spawned(base_entity): classname = base_entity.classname entity...
by velocity
Thu Jan 17, 2019 12:51 am
Forum: Plugin Development Support
Topic: SetTransmit on entities
Replies: 23
Views: 1863

Re: SetTransmit on entities

I guess you are right, thanks for the optimization it helped a lot.
by velocity
Wed Jan 16, 2019 7:23 pm
Forum: Plugin Development Support
Topic: SetTransmit on entities
Replies: 23
Views: 1863

Re: SetTransmit on entities

Definitely an improvement, but it still lags with too many people (after 6 real players, bots apparently take it more nicely) and especially if you are making a plugin that tries to hide everyone because then you have to do same (make_object again) with edict = CheckTransmitInfo._obj(args[1]).client...
by velocity
Wed Jan 16, 2019 12:32 pm
Forum: Plugin Development Support
Topic: SetTransmit on entities
Replies: 23
Views: 1863

Re: SetTransmit on entities

Alright, I didn't know. (I did not edit it before confirmation from you guys), but I still have a lag issue :/
by velocity
Wed Jan 16, 2019 2:02 am
Forum: Plugin Development Support
Topic: SetTransmit on entities
Replies: 23
Views: 1863

Re: SetTransmit on entities

Is it possible that make_object can be optimized because I'm getting lag issues with it when too many people in set_transmit. And yes, I have double checked that it is exactly that that causes it. Please help.

by velocity
Sun Jan 13, 2019 6:19 pm
Forum: Plugin Development Support
Topic: SetTransmit on entities
Replies: 23
Views: 1863

Re: SetTransmit on entities

I'm not sure what you mean, also I noticed that this code snippet makes server lag when there are too many people. I wonder if there is another way to get the entity besides baseentity_from_pointer (which is even worse). @EntityPreHook(EntityCondition.equals_entity_classname("worldspawn...
by velocity
Sun Jan 13, 2019 4:50 pm
Forum: Plugin Development Support
Topic: SetTransmit on entities
Replies: 23
Views: 1863

Re: SetTransmit on entities

Do you think there is another way of finding the func_wall_toggle with set_transmit than setting transmit to the world_entity?
by velocity
Sun Jan 13, 2019 1:35 pm
Forum: Plugin Development Support
Topic: SetTransmit on entities
Replies: 23
Views: 1863

Re: SetTransmit on entities

What does entity.edict.clear_transmit_state() do?
by velocity
Sun Jan 13, 2019 2:24 am
Forum: Plugin Development Support
Topic: SetTransmit on entities
Replies: 23
Views: 1863

Re: SetTransmit on entities

Any progress?
by velocity
Tue Dec 11, 2018 10:13 pm
Forum: Plugin Development Support
Topic: [CS:GO] Accept Input Error
Replies: 3
Views: 363

Re: [CS:GO] Accept Input Error

Thanks for that, but I still want to know why I get an error
by velocity
Mon Dec 10, 2018 3:31 pm
Forum: Plugin Development Support
Topic: [CS:GO] Accept Input Error
Replies: 3
Views: 363

[CS:GO] Accept Input Error

I'm getting error UnicodeDecodeError with this code: @EntityPreHook(EntityCondition.is_player, "accept_input") def pre_accept_input(stack_data): SayText2("Hello").send() input_name = stack_data[1] File "../addons/source-python/plugins/trikzcaf...
by velocity
Sun Dec 09, 2018 9:30 pm
Forum: General Discussion
Topic: All SP Offsets outdated after CS:GO update
Replies: 8
Views: 885

Re: All SP Offsets outdated after CS:GO update

I'm not forgetting that. I appreciate all the work you guys are doing else I would NOT be here. I thank you guys so much for bringing python into Valve games and I apologize if my post seemed offensive in any way. Let us just get that straight. Now, when I post something like that is to create feedb...
by velocity
Sun Dec 09, 2018 3:49 pm
Forum: General Discussion
Topic: All SP Offsets outdated after CS:GO update
Replies: 8
Views: 885

Re: All SP Offsets outdated after CS:GO update

Is there any ETA on when the other offsets will be updated? I know that clan tag offset changes literally all the time, because of small updates from Valve, but some of the others rarely change and it would be great if those could be updated too. I can see that the approach right now is update-when-...
by velocity
Fri Dec 07, 2018 8:17 pm
Forum: General Discussion
Topic: All SP Offsets outdated after CS:GO update
Replies: 8
Views: 885

All SP Offsets outdated after CS:GO update

The title says it, all tho SourcePython does load, but nothing is working, I think ALL offsets are outdated, at least for Linux.

Edit:
I tried to adjusting some of the offsets myself, but it didn't have an effect, hm
by velocity
Thu Dec 06, 2018 1:49 am
Forum: Plugin Development Support
Topic: CEventAction hook
Replies: 12
Views: 1099

Re: CEventAction hook

I have updated to the latest release and I'm now available to use the code, but it appears that I get a ValueError even tho I know (the trigger_multiple) has an OnTrigger output (Checked with hammer). @EntityPreHook(EntityCondition.is_player, "accept_input") def pre_accept_input...
by velocity
Tue Dec 04, 2018 4:34 pm
Forum: Plugin Development Support
Topic: CEventAction hook
Replies: 12
Views: 1099

Re: CEventAction hook

If you want I am available to host the buildbot? I tried building the repository I get the following error (I did install the required dependecies): root@Ubuntu-1804-bionic-64-minimal ~/sourcepython/Source.Python/src # ./Build.sh csgo Already on 'csgo' Your branch is up to date with 'origin/csgo'. A...

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