Search found 181 matches

by velocity
Sun May 05, 2019 9:57 pm
Forum: General Discussion
Topic: [CS:GO] SourcePython + SourceMod
Replies: 11
Views: 227

Re: [CS:GO] SourcePython + SourceMod

So I chose to load SourcePython before SourceMod because that doesn't break the server, I noticed the only thing that doesn't work from SourceMod SPECIFICALLY is: HookEntityOutput( "trigger_teleport", "OnStartTouch", hookstuff ); public void hookstuff( const char[] sz...
by velocity
Sun May 05, 2019 3:51 pm
Forum: General Discussion
Topic: [CS:GO] SourcePython + SourceMod
Replies: 11
Views: 227

Re: [CS:GO] SourcePython + SourceMod

Oh alright, take your time :) Thanks anyway.
by velocity
Sun May 05, 2019 3:33 pm
Forum: General Discussion
Topic: [CS:GO] SourcePython + SourceMod
Replies: 11
Views: 227

Re: [CS:GO] SourcePython + SourceMod

So what to do about it?
by velocity
Sat May 04, 2019 12:00 pm
Forum: General Discussion
Topic: [CS:GO] SourcePython + SourceMod
Replies: 11
Views: 227

Re: [CS:GO] SourcePython + SourceMod

I have a SourceMod plugin that changes the skybox, seems like FindConVar gets bugged when SourcePython is loaded too
by velocity
Fri May 03, 2019 7:13 pm
Forum: General Discussion
Topic: [CS:GO] SourcePython + SourceMod
Replies: 11
Views: 227

Re: [CS:GO] SourcePython + SourceMod

Nope, only uses OnPlayerRunCmd
by velocity
Fri May 03, 2019 7:03 pm
Forum: General Discussion
Topic: [CS:GO] SourcePython + SourceMod
Replies: 11
Views: 227

Re: [CS:GO] SourcePython + SourceMod

IMPORTANT: Please copy the full output. -------------------------------------------------------- Checksum : 63e69d950baeb3edbb546199b25e85b1 Date : 2019-05-03 19:02:50.175520 OS : Linux-4.15.0-48-generic-x86_64-with-debian-buster-sid Game : csgo SP version : 685 Github commit : d143cf2c1a340ea26c0f9...
by velocity
Fri May 03, 2019 6:20 pm
Forum: General Discussion
Topic: [CS:GO] SourcePython + SourceMod
Replies: 11
Views: 227

Re: [CS:GO] SourcePython + SourceMod

I added plugin_load addons/source-python in server.cfg + Removed sourcepython.vdf and sourcemod chat commands does not work. And yes, I did not change anything about sourcemod.
by velocity
Fri May 03, 2019 6:02 pm
Forum: General Discussion
Topic: [CS:GO] SourcePython + SourceMod
Replies: 11
Views: 227

[CS:GO] SourcePython + SourceMod

When SourcePython loads before SourceMod I get this error (some sourcmeod plugins stop working): L 05/03/2019 - 19:30:18: [SDKTOOLS] Invalid detour address passed - Disabling detour to prevent crashes You can fix that by putting plugin_load ... in server.cfg, but now the sourcemod chat commands does...
by velocity
Fri May 03, 2019 3:19 pm
Forum: Plugin Development Support
Topic: [CS:GO] Server module
Replies: 2
Views: 90

Re: [CS:GO] Server module

Alright thanks
by velocity
Fri May 03, 2019 2:56 pm
Forum: Plugin Development Support
Topic: [CS:GO] Server module
Replies: 2
Views: 90

[CS:GO] Server module

Using Server.tick_interval returns a property object? How to read?
by velocity
Tue Apr 23, 2019 11:18 pm
Forum: General Discussion
Topic: sourcepython installation broken
Replies: 5
Views: 228

sourcepython installation broken

This is not a bug but can be trouble for some people. When you copy sourcepython from a server to a different server, sourcepython becomes broken because of a new folder path. This can be fixed by adjusting the path accordingly in /cfg/sourcepython/core_settings.ini -> [[[flatfile]]] This got me thi...
by velocity
Sat Apr 06, 2019 11:34 pm
Forum: General Discussion
Topic: Sourcepython python support
Replies: 7
Views: 281

Re: Sourcepython python support

I don't recommend switching to 3.7 anytime soon, probably 80% of pythons library won't work in 3.7 if I'm wrong, then np, but I'm pretty sure they are going to be compatibility issues with a lot of py libs.

It shouldn't be updated before the "python community" catches up.
by velocity
Tue Apr 02, 2019 5:45 pm
Forum: General Discussion
Topic: Sourcepython python support
Replies: 7
Views: 281

Sourcepython python support

Just to be sure, is source python using Python 3.6.1?
by velocity
Fri Feb 01, 2019 6:51 pm
Forum: Plugin Development Support
Topic: [CS:GO] solid_flags not working
Replies: 7
Views: 464

Re: [CS:GO] solid_flags not working

After a lot of testing, I just ended up by sending input "Enable" on entity spawn. It's a custom map if I need further help I will put a test code and download link.
by velocity
Sun Jan 27, 2019 5:17 pm
Forum: Plugin Development Support
Topic: [CS:GO] solid_flags not working
Replies: 7
Views: 464

Re: [CS:GO] solid_flags not working

I took a screenshot from Hammer, if this could be of any help


The func_brush
https://gyazo.com/dda5f5813c8112466bd68fcdb6b782f0

The trigger_multiple
https://gyazo.com/bb3129736361a2e784e72ce9f7c5330c
by velocity
Sat Jan 26, 2019 11:08 pm
Forum: Plugin Development Support
Topic: [CS:GO] solid_flags not working
Replies: 7
Views: 464

Re: [CS:GO] solid_flags not working

I did:
entity.set_key_value_int("Solidity", 2)
entity.set_key_value_bool("solidbsp", False)

It did not work.
by velocity
Thu Jan 24, 2019 5:05 pm
Forum: Plugin Development Support
Topic: [CS:GO] solid_flags not working
Replies: 7
Views: 464

Re: [CS:GO] solid_flags not working

Thanks that fixed the error, but apparently the func_brush collisions are still disabled and I wonder why? It is a func_brush connected to a trigger_multiple, when you enter the trigger_multiple it sends the output "Toggle" which enables collisions on the func_brush. Is it possible to enab...
by velocity
Wed Jan 23, 2019 12:06 am
Forum: Plugin Development Support
Topic: [CS:GO] solid_flags not working
Replies: 7
Views: 464

[CS:GO] solid_flags not working

I'm trying to make a func_brush solid by code. And no, changing the solid_flags to SolidFlags.NOT_MOVEABLE won't work with all func_brushes, because for some reason collisions can still be disabled. @OnEntitySpawned def on_entity_spawned(base_entity): classname = base_entity.classname entity...
by velocity
Thu Jan 17, 2019 12:51 am
Forum: Plugin Development Support
Topic: SetTransmit on entities
Replies: 23
Views: 2472

Re: SetTransmit on entities

I guess you are right, thanks for the optimization it helped a lot.
by velocity
Wed Jan 16, 2019 7:23 pm
Forum: Plugin Development Support
Topic: SetTransmit on entities
Replies: 23
Views: 2472

Re: SetTransmit on entities

Definitely an improvement, but it still lags with too many people (after 6 real players, bots apparently take it more nicely) and especially if you are making a plugin that tries to hide everyone because then you have to do same (make_object again) with edict = CheckTransmitInfo._obj(args[1]).client...

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