Search found 21 matches

by DJiSer
Thu Mar 03, 2016 4:07 am
Forum: General Discussion
Topic: SP Lags?
Replies: 12
Views: 9901

Those fixes certainly seem to be working for my testing. Awesome work, Ayuto!! Please verify and let us know if they work for you, DJiSer and MrMalina. New build works fine. I have implemented a few tweaks. With the new version (268 -- it's currently compiling) it should run much smoother. Thank yo...
by DJiSer
Wed Mar 02, 2016 4:05 am
Forum: General Discussion
Topic: SP Lags?
Replies: 12
Views: 9901

Same on Linux Server, If my server online 20+, var start jumping beetwen 2-50.
Someone can test?

D3CEPTION wrote:did you spawn the same entity type? if you say, you spawned without sp, how did you spawn them?

sv_cheats 1
give weapon_m4a1
by DJiSer
Tue Mar 01, 2016 5:07 pm
Forum: General Discussion
Topic: SP Lags?
Replies: 12
Views: 9901

SP Lags?

CS:GO Windows, SP Build #265(Clear SP - no plugins), SM 1.7 - build 5298 When i stay on 30+ weapons, server got heavy lags. http://images.akamai.steamusercontent.com/ugc/548682046894335610/5CA88DA551548D1361F2E6E12A5AC8512940C799/ It's all ok with 90+ weapons without sp: http://images.akamai.steamus...
by DJiSer
Sun Feb 15, 2015 11:06 pm
Forum: Plugin Development Support
Topic: Player hitbox
Replies: 6
Views: 6040

When i open model with CS:GO SDK Model Viewer, crab has normal bones and hitboxes.
Image
Also Source Mod's "Prop Hunt" has different hitboxes for barrles,plants and etc.
by DJiSer
Sun Feb 15, 2015 8:37 pm
Forum: Plugin Development Support
Topic: Player hitbox
Replies: 6
Views: 6040

I want to change player's hitbox(for example headcrab model have human's standart hitboxes).
by DJiSer
Sun Feb 15, 2015 9:21 am
Forum: Plugin Development Support
Topic: Player hitbox
Replies: 6
Views: 6040

Player hitbox

It's possible to change Player hitboxes?.Im try to change "m_Collision.m_vecMins","m_Collision.m_vecMaxs" properties,no result,whey changed to standart value.
by DJiSer
Wed Jan 21, 2015 6:00 am
Forum: Plugin Development Support
Topic: add_ammo,add_clip attributes don't work
Replies: 4
Views: 4662

@Event def player_say(game_event): userid = game_event.get_int('userid') if game_event.get_string('text') == 'test': index = index_from_userid(userid) player = PlayerEntity(index) prim = player.get_primary() if prim: player.add...
by DJiSer
Tue Jan 20, 2015 9:59 pm
Forum: Plugin Development Support
Topic: add_ammo,add_clip attributes don't work
Replies: 4
Views: 4662

add_ammo,add_clip attributes don't work

[SP] Caught an Exception: Traceback (most recent call last): File "..\addons\source-python\packages\source-python\events\listener.py", line 90, in fire_game_event callback(game_event) File "..\addons\source-python\plugins\test4\test4.py", line 100, in player_say player.add_primary_ammo(10) File ".....
by DJiSer
Tue Jan 13, 2015 9:21 am
Forum: Plugin Development Support
Topic: Detect stuck player
Replies: 9
Views: 8142

by DJiSer
Tue Jan 13, 2015 6:28 am
Forum: Plugin Development Support
Topic: Detect stuck player
Replies: 9
Views: 8142

CS:GO de_dust2
Then i use no-clip - return True.
Set location with get_view_coordinates, always False.
by DJiSer
Mon Jan 12, 2015 5:34 pm
Forum: Plugin Development Support
Topic: Detect stuck player
Replies: 9
Views: 8142

It's always return "False"
by DJiSer
Sun Jan 11, 2015 11:30 pm
Forum: Plugin Development Support
Topic: Detect stuck player
Replies: 9
Views: 8142

Detect stuck player

Is it possible to check if a player is stuck in a wall/outside map?
by DJiSer
Sun Dec 21, 2014 9:36 pm
Forum: Code examples / Cookbook
Topic: Stripping weapons
Replies: 45
Views: 110642

When i take enemy's weapon and trying to drop it: File '../addons/source-python/plugins/restrict/restrict.py', line 83, in drop for weapon_index in player.weapon_indexes(not_filters='knife'): File '../addons/source-python/packages/source-python/players/weapons/__init__.py', line 355, in weapon_index...
by DJiSer
Fri Dec 05, 2014 9:18 pm
Forum: General Discussion
Topic: blood_sprite Effect
Replies: 2
Views: 3707

Sourcemod est_effect_10 work. stock ProcessEffect110(Handle :p ack, String:cFilter[]) { ResetPack(pack); new String:buffer[128],String:vecExplode[3][128]; ReadPackString(pack, buffer, sizeof(buffer)); ExplodeString(buffer, ",", vecExplode, sizeof(vecExplode), sizeof(vecExplode[])); new Float:effectV...
by DJiSer
Fri Dec 05, 2014 7:39 pm
Forum: General Discussion
Topic: blood_sprite Effect
Replies: 2
Views: 3707

blood_sprite Effect

Old eventscripts est_effect 10 has settable model. est_Effect 10 <player Filter> <delay> <model> <origin X Y Z> <direction X Y Z> <Red> <Green> <Blue> <Alpha> <Size> Creates a Blood Sprite Effect. Same effect in SP, but without model. temp_entities.blood_sprite(filter, delay, org, dir, r, g, b, a, s...
by DJiSer
Mon Aug 18, 2014 10:06 am
Forum: Plugin Development Support
Topic: Players transparency
Replies: 12
Views: 10549

It's possible to change player alpha in csgo?
by DJiSer
Mon Aug 11, 2014 6:06 am
Forum: News & Announcements
Topic: A menus package is now available!
Replies: 26
Views: 58873

Ayuto wrote:Actually, menuselect 0 is always enabled. Are you testing on CS:GO?


I can't close both menus(Paged and Simple) by pressing '0'.This button always inactive.

CS:GO Windows
by DJiSer
Sun Aug 10, 2014 9:43 pm
Forum: News & Announcements
Topic: IEffects library now available!!!
Replies: 18
Views: 18142

I just tested it, you are right. What happens if you try this? from engines.server import EngineServer from effects import Effects from events import Event from players.entity import PlayerEntity from players.helpers import index_from_userid @Event def player_hurt(game_event): model = Engin...
by DJiSer
Sun Aug 10, 2014 9:18 pm
Forum: News & Announcements
Topic: IEffects library now available!!!
Replies: 18
Views: 18142

from engines.server import EngineServer from effects import Effects from events import Event from players.entity import PlayerEntity from players.helpers import index_from_userid @Event def player_hurt(game_event): model = EngineServer.precache_model('sprites/laserbeam.vmt')...
by DJiSer
Sun Aug 10, 2014 1:45 pm
Forum: News & Announcements
Topic: IEffects library now available!!!
Replies: 18
Views: 18142

Effects also unavailable for current build?

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