Search found 9 matches

by ashbash1987
Wed Nov 28, 2012 9:12 pm
Forum: News & Announcements
Topic: Client Commands
Replies: 3
Views: 5725

Client Commands

Since you've all been waiting for it, here's the first pass for Client Commands! It's now in the latest source code revision. Here's a quick sample I whipped up: # ../commands/commands.py # ============================================================================= # >> IMPORTS # =================...
by ashbash1987
Wed Nov 28, 2012 10:54 am
Forum: News & Announcements
Topic: Messaging system changes
Replies: 19
Views: 17672

(Slightly off-topic, just answering about client commands)
Yes client commands are nearly here, I've been working on it over the past couple of weeks, and it looks ok. I might submit it later today to see what you all think of it. It seems to be in a stable condition.
by ashbash1987
Sun Sep 02, 2012 6:20 pm
Forum: Plugin Releases
Topic: Respawn Wave
Replies: 3
Views: 6165

Respawn Wave

Here's one of my addons I've done after playing around with the Player Spawning code. It's called Respawn Wave . What is Respawn Wave? Respawn Wave is an addon that replicates some of the basic behaviors present in the TF2 respawn system. It will respawn dead players in waves at set intervals. Respa...
by ashbash1987
Fri Aug 31, 2012 9:58 am
Forum: General Discussion
Topic: entity_edict.cpp question [How to respawn a player]
Replies: 12
Views: 11803

I tried using DispatchSpawn on player entities that died on a player_death event when I originally tested the code out, and all it did was remove the ragdolls and seemingly move the entity to a valid spawn location, but did not respawn the player fully.
by ashbash1987
Sun Aug 26, 2012 3:30 pm
Forum: Plugin Development Support
Topic: Retreiving 'CBasePlayer.m_iFOV' ?
Replies: 21
Views: 19315

Getting entity props is now in the latest code commit for SP. I don't know when the next full build will be available (or you could build it yourself if you are able to do so), but when it is available you'll be able to do something like this: from Source import Entity from Source import Player from...
by ashbash1987
Thu Aug 23, 2012 1:47 pm
Forum: Plugin Releases
Topic: MostDamage v1.3
Replies: 23
Views: 28039

@Event, like anything else on a line starting with @ in Python are Decorators ; they basically provide extra information/implementation details about a method/class/etc. If you come from a language like C#, think of them like Attributes. Basically in this case @Event decorators are used to flag meth...
by ashbash1987
Thu Aug 23, 2012 1:41 pm
Forum: General Discussion
Topic: Source Python no longer working?
Replies: 6
Views: 6752

Is there not any extra information you can give to us? Normally there would be some extra output by SP to say what it's doing during its load phase, and that's the bit that we would need in order to figure out why it isn't working.
by ashbash1987
Thu Jul 19, 2012 7:47 am
Forum: Module/Package Submissions
Topic: Auth API
Replies: 10
Views: 27834

I'll just leave this here from what I've used in the past with Drupal 7 (website CMS) which I seemed to like a bit. It's just an idea and worth throwing out there for brainstorming with. Each and every user can belong to 1 or more groups, and each group has a set of flags enabled/disabled, which are...
by ashbash1987
Thu Jul 12, 2012 7:48 am
Forum: General Discussion
Topic: Admin System
Replies: 22
Views: 22723

I certainly agree that an admin system should not be tied so intrinsically to SP, but certainly would agree on having an admin system available as an addon upon a final release of SP, so that those looking for new admin solutions will immediately take up SP along with this admin package. Certainly n...

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