Syntax: Select all
entity.set_property_bool('m_bClientSideAnimation', False)
entity.set_property_float('m_flPoseParameter.000', 0.85)
Syntax: Select all
entity.set_property_bool('m_bClientSideAnimation', False)
entity.set_property_float('m_flPoseParameter.000', 0.85)
Syntax: Select all
player.set_property_bool('localdata.m_Local.m_bDucked', True)
Syntax: Select all
from listeners import OnPlayerRunCommand
from players.constants import PlayerButtons
@OnPlayerRunCommand
def on_player_run_command(player, user_cmd):
user_cmd.buttons = 0
user_cmd.buttons |= PlayerButtons.DUCK
pass
Syntax: Select all
target_player.take_damage(20, DamageTypes.BULLET, owner.index, weapon=entity.index)
Syntax: Select all
my_entity.get_property_float('m_flPoseParameter') # it works for first pose