Search found 25 matches

by SkinN
Sat Nov 14, 2015 2:01 am
Forum: General Discussion
Topic: [SP SUGGESTION] Plugins Hot Reloading
Replies: 2
Views: 3185

[SP SUGGESTION] Plugins Hot Reloading

Hi, I am not sure if this is the right place to make a suggestion, but here it goes, I am a plugin developer for the game Rust, using a framework called Oxide Mod which supports various languages to mod the game. Oxide features Plugins Hot Reloading: Plugin hot-reloading - in addition to the oxide.r...
by SkinN
Fri Nov 06, 2015 3:41 pm
Forum: Plugin Development Support
Topic: Match End Event?
Replies: 6
Views: 5877

Try this one: http://wiki.sourcepython.com/pages/Event-csgo:cs_win_panel_match You can check the team scores to know who won. Recording to https://wiki.alliedmods.net/Counter-Strike:_Global_Offensive_Events#cs_win_panel_match that event does have any info, how can I check the team who won then?
by SkinN
Fri Nov 06, 2015 1:31 am
Forum: Plugin Development Support
Topic: Match End Event?
Replies: 6
Views: 5877

Match End Event?

Hi,

I looked over this link: https://wiki.alliedmods.net/Counter-Strike:_Global_Offensive_Events
And I couldn't find any event that triggers on the match end, the purpose on is to know which team has won the game.

Thanks in advance.
by SkinN
Sat Oct 31, 2015 9:24 pm
Forum: Plugin Development Support
Topic: How to import sub modules?
Replies: 2
Views: 2549

Great! Thanks satoon!
by SkinN
Sat Oct 31, 2015 4:23 pm
Forum: Plugin Development Support
Topic: How to import sub modules?
Replies: 2
Views: 2549

How to import sub modules?

Is there any equivalent to es.import.addon() or a way to import sub modules?

Thanks in advance
by SkinN
Tue Oct 27, 2015 7:11 pm
Forum: Plugin Development Support
Topic: Event Error
Replies: 2
Views: 2819

Nevermind, I just figured it out. Also there were some errors still. # Python Imports # SourcePython imports from players.entity import PlayerEntity from players.helpers import userid_from_index from players.helpers import index_from_userid from events import Event from messages import SayText2 from...
by SkinN
Tue Oct 27, 2015 7:01 pm
Forum: Plugin Development Support
Topic: Event Error
Replies: 2
Views: 2819

Event Error

Hi, I can't seem to figure this error, I am just trying to get familiar with Source Python and I'm starting by practicing with small stuff before I get started on projects I have in mind and I tried this code: # Python Imports # SourcePython imports from players.entity import PlayerEntity from playe...
by SkinN
Sun Jun 22, 2014 4:37 pm
Forum: General Discussion
Topic: Edit forum posts
Replies: 11
Views: 9287

Likely one of your chrome extensions/ plugins, as others using Chrome (like myself) don't seem to have this issue. Try disabling them one by one? When you click edit does it leave a spinning circle? And does it open by right clicking and opening in a new tab? You were right, adblock was the problem...
by SkinN
Sat Jun 21, 2014 2:00 pm
Forum: General Discussion
Topic: Edit forum posts
Replies: 11
Views: 9287

It seems like the problem is the Chrome, I tried to edit a post of mine with Explorer and it works fine.

Can any one guess what this could be?

SkinN!
by SkinN
Fri Jun 20, 2014 3:07 pm
Forum: General Discussion
Topic: Edit forum posts
Replies: 11
Views: 9287

What OS and browser is this with? When I click the Edit Post button, it doesn't go to a separate page, it just opens up the editor within the current page. Also, maybe try using a different setting in your General Settings for Message Editor Interface. Mine is set to Standard, which I believe is de...
by SkinN
Thu Jun 19, 2014 11:06 am
Forum: General Discussion
Topic: Edit forum posts
Replies: 11
Views: 9287

I do see the Edit buttons, and actually if I press it it goes to the edit page, but theres no text box, theres only a smaller box to give a reason of the edit.
by SkinN
Wed Jun 18, 2014 2:16 pm
Forum: General Discussion
Topic: Edit forum posts
Replies: 11
Views: 9287

Edit forum posts

Hi,

I don't know if it's just me, but I can't edit my own posts in this forum. Is actually disabled for everybody or did you just forgot to enable it?

Thanks in advance.

SkinN!
by SkinN
Wed Jun 18, 2014 2:13 pm
Forum: API Design
Topic: Popuplib
Replies: 6
Views: 8167

If satoon101 or the other members are interested you can include my popuplib with SP if you like. It is a pure popuplib though, not intended to support those old-style menus. I hope you don't take this wrong, but I rather work with something official than having third party libs/scripts, I did alre...
by SkinN
Mon Jun 16, 2014 7:04 pm
Forum: API Design
Topic: Popuplib
Replies: 6
Views: 8167

Popuplib

Hi,

I would like to know how is progress on the popuplib development is going, are you guys planning to release it any time soon?

Thanks in advance.

SkinN!
by SkinN
Sun Apr 06, 2014 10:56 am
Forum: Plugin Development Support
Topic: Few questions
Replies: 4
Views: 4532

Are you guys thinking in the future making a function which doesn't kill the player and keeps the players score as it is?
by SkinN
Sat Apr 05, 2014 10:27 am
Forum: Plugin Development Support
Topic: Few questions
Replies: 4
Views: 4532

Few questions

Hey guys, :)

I got a few things I'd like to know:

1- How can we change players teams?

2- Does it kill the player?

3- Does it save the players score?

Thanks in advance,

SkinN!
by SkinN
Thu Apr 03, 2014 9:24 pm
Forum: News & Announcements
Topic: A new Update!!
Replies: 4
Views: 6353

Aw nice! Thank you! :)
by SkinN
Thu Mar 27, 2014 10:18 pm
Forum: Plugin Releases
Topic: Parachute v0.03!
Replies: 44
Views: 62280

Ayuto wrote:This code requires the latest revision, which is not included in the latest release.


Is it accessible?
by SkinN
Thu Mar 27, 2014 8:26 pm
Forum: Plugin Releases
Topic: Parachute v0.03!
Replies: 44
Views: 62280

[SP] Caught an Exception: Traceback (most recent call last): File '..\addons\source-python\plugins\parachute\parachute.py', line 88, in tick_listener not playerinfo.get_last_user_command().buttons & getattr(InButtons, AttributeError: 'PlayerInfo' object has no attribute 'get_last_user_command' Bur ...
by SkinN
Wed Mar 26, 2014 6:17 pm
Forum: General Discussion
Topic: Heads up
Replies: 11
Views: 10367

I didn't test but, something like this should works: from messages import SayText2 from commands.server import ServerCommand @ServerCommand('say') def server_say_callback(command): # Get the message... message = command.get_arg_string() # Is the server trying to say ...

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