Did you try fresh download from downloads?
If did pm me with steam profile here then, so i can help via steam to install Source.Python properly
Search found 279 matches
- Sat May 06, 2023 6:09 pm
- Forum: General Discussion
- Topic: Cant load csgo server because unknown command "sp" and more
- Replies: 6
- Views: 546
- Sat May 06, 2023 6:12 am
- Forum: General Discussion
- Topic: Cant load csgo server because unknown command "sp" and more
- Replies: 6
- Views: 546
Re: Cant load csgo server because unknown command "sp" and more
For example if want install source-python to css, you need extract the files at cstrike folder. For csgo you need extract the files at csgo folder.
- Fri May 05, 2023 7:13 pm
- Forum: General Discussion
- Topic: Cant load csgo server because unknown command "sp" and more
- Replies: 6
- Views: 546
Re: Cant load csgo server because unknown command "sp" and more
It appears you have installed incorrectly source-python, since its missinng LangStrings which it is included by default. Eventscripts doesn't work in csgo. Only Ayutos eventscripts-emulator works in csgo
- Thu Apr 27, 2023 12:25 pm
- Forum: Plugin Requests
- Topic: HL2DM: Bots on and off
- Replies: 11
- Views: 681
Re: HL2DM: Bots on and off
Well, if nothing works, try delaying queue_command_string command. May be plugin switches bots after our command command. Also, debug this switch and look, if it at least runs Ok can you show me what to do on here please, i am just trying to have my hrcbots (hurricane bots ) able to turn on and off...
- Tue Apr 25, 2023 4:16 pm
- Forum: Plugin Requests
- Topic: HL2DM: Bots on and off
- Replies: 11
- Views: 681
Re: HL2DM: Bots on and off
Weird, that code should execute the command turn on bots when map isn't gg one when new map starts.
- Tue Apr 25, 2023 9:30 am
- Forum: Plugin Development Support
- Topic: [CS:S/CS:GO] FTPLIB
- Replies: 2
- Views: 390
Re: [CS:S/CS:GO] FTPLIB
It gave different error: [2023-04-25 12:29:25]: ftp.storbinary(f'STOR {maps}', maps) [2023-04-25 12:29:25]: File "../addons/source-python/Python3/ftplib.py", line 504, in storbinary [2023-04-25 12:29:25]: buf = fp.read(blocksize) [2023-04-25 12:29:25]: AttributeError: 'str' object has no a...
- Mon Apr 24, 2023 6:44 pm
- Forum: Plugin Development Support
- Topic: [CS:S/CS:GO] FTPLIB
- Replies: 2
- Views: 390
[CS:S/CS:GO] FTPLIB
Hi, i have issue with my code, i tried make code that suppose check each map start is there missing nav file from the fastdownload, if there is missing nav file, it keeps giving me these errors: [SP] Caught an Exception: Traceback (most recent call last): File "../addons/source-python/plugins/f...
- Sun Apr 23, 2023 1:55 pm
- Forum: Plugin Requests
- Topic: HL2DM: Bots on and off
- Replies: 11
- Views: 681
Re: HL2DM: Bots on and off
Hi try this code(Untested)
Syntax: Select all
from listeners import OnLevelInit
from engines.server import queue_command_string
@OnLevelInit
def map_start(current_map):
if not current_map.startswith('gg'):
queue_command_string('hrcbot_enabled 1')
- Thu Apr 20, 2023 6:01 pm
- Forum: Plugin Requests
- Topic: HL2DM custom bot weapons
- Replies: 7
- Views: 402
Re: HL2DM custom bot weapons
I guess i need to use different method like the other tread where Kami made a code for random weapons for bots Edit : Here is code for other method to give the weapons: import random from events import Event from engines.server import queue_command_string custom_weapons = ['ak47', 'alyxg...
- Thu Apr 20, 2023 5:26 pm
- Forum: Plugin Requests
- Topic: HL2DM custom bot weapons
- Replies: 7
- Views: 402
Re: HL2DM custom bot weapons
try this code(Untested) then: import random from events import Event from players.entity import Player custom_weapons = ['weapon_ak47', 'weapon_alyxgun', 'weapon_mp5', 'weapon_oicw', 'weapon_sniper'] @Event('player_spawn') def player_spawn(...
- Thu Apr 20, 2023 5:21 pm
- Forum: Plugin Requests
- Topic: HL2DM custom bot weapons
- Replies: 7
- Views: 402
Re: HL2DM custom bot weapons
Hi, do you mean that bots would spawn with the random custom weapons?
- Thu Apr 20, 2023 8:55 am
- Forum: General Discussion
- Topic: Force player to duck
- Replies: 4
- Views: 452
Re: Force player to duck
Hi, just tested this code in css it seem to the trick: from listeners import OnPlayerRunCommand from players.constants import PlayerButtons @OnPlayerRunCommand def on_player_run_command(player, user_cmd): if player.dead: return user_cmd.buttons |= PlayerButtons.DUCK player.set_property_bool&...
- Thu Apr 13, 2023 6:26 pm
- Forum: Plugin Requests
- Topic: stirni_chat_bot evescriscrip
- Replies: 24
- Views: 3893
Re: stirni_chat_bot evescriscrip
I didn't fully managed make it bug free. Lastest version, but i don't remember what remaining issues i have on that code. Since i did manage to get it respond messages when typed in chat.
- Tue Mar 21, 2023 6:46 pm
- Forum: Plugin Development Support
- Topic: [Cs:s] SpawnPoints
- Replies: 7
- Views: 539
Re: [Cs:s] SpawnPoints
What about ConfigFile instead? from core import ConfigFile from engines.server import global_vars from mathlib import Vector from path import Path for spawnpoint in ConfigFile( Path(__file__).parent / 'spawnpoints' / f'{global_vars.map_name}.txt' ): print(Vector&...
- Tue Mar 21, 2023 11:37 am
- Forum: Plugin Development Support
- Topic: [Cs:s] SpawnPoints
- Replies: 7
- Views: 539
Re: [Cs:s] SpawnPoints
I have updated the code, but i got an other issue. It keep giving me this error: [SP] Caught an Exception: Traceback (most recent call last): File "..\addons\source-python\packages\source-python\listeners\tick.py", line 79, in _tick self.pop(0).execute() File "..\addons\source-python\...
- Mon Mar 20, 2023 4:52 pm
- Forum: Plugin Development Support
- Topic: [Cs:s] SpawnPoints
- Replies: 7
- Views: 539
[Cs:s] SpawnPoints
hi, i have issue with my code, i have been trying make spawnpoints plugin that it get spawn point cordinates from ini file. Here is the code: import path from configobj import ConfigObj from mathlib import Vector from entities.entity import Entity from listeners import OnLevelInit from listeners.tic...
- Wed Mar 15, 2023 8:21 pm
- Forum: Plugin Development Support
- Topic: [Cs:s] Players Chat
- Replies: 3
- Views: 435
Re: [Cs:s] Players Chat
The core.Tokenize class did the trick.
Is there anything else that can improve of the SayFilter code?
Is there anything else that can improve of the SayFilter code?
- Tue Mar 14, 2023 3:29 pm
- Forum: Plugin Development Support
- Topic: [Cs:s] Players Chat
- Replies: 3
- Views: 435
[Cs:s] Players Chat
Hi, i have plugin that modifies players chat, but i noticed small issue with it. Sometimes when use non english letters like: ö ä å, sometimes the chat changes like: [New] playername: miss ä sä sit oot töissä but it suppose to show: [New] playername: missä sä sit oot töissä, only appers happens when...
- Thu Feb 02, 2023 7:38 pm
- Forum: Plugin Requests
- Topic: stirni_chat_bot evescriscrip
- Replies: 24
- Views: 3893
Re: stirni_chat_bot evescriscrip
The platform shouldn't make any difference, i am currently testing the plugin in windows server, so far only 1 bot joined with 4 bots
Edit:
13 minutes tested and still extra bots didn't join
Edit:
13 minutes tested and still extra bots didn't join
- Thu Feb 02, 2023 7:24 pm
- Forum: Plugin Requests
- Topic: stirni_chat_bot evescriscrip
- Replies: 24
- Views: 3893
Re: stirni_chat_bot evescriscrip
cut-magic wrote:I just saw that the bot connect several times now I have more than 15 bot in spectator
Just tested in css, it works fine for me, only one bot joined.
Here is fixed version of the code.