Search found 5 matches

by RegWin32
Wed Oct 02, 2019 2:00 pm
Forum: Plugin Development Support
Topic: [C-Strike:Source] Change Weapon Model
Replies: 11
Views: 8457

Re: [C-Strike:Source] Change Weapon Model

And as you did, I question it and only continue on a 0, still after firing a few bullets (one round max.) the AK47 model will mirror meaning, revert back to the old model on the oppsite hand. Test after typing the following in your client console: cl_predictweapons 0 If the issue goes away, then th...
by RegWin32
Wed Oct 02, 2019 8:28 am
Forum: Plugin Development Support
Topic: [C-Strike:Source] Change Weapon Model
Replies: 11
Views: 8457

Re: [C-Strike:Source] Change Weapon Model

Hey, thanks for all the helpful comments. After applying the changes of VinciT. You said the m_nViewModelIndex property needs to be 0. And as you did, I question it and only continue on a 0, still after firing a few bullets (one round max.) the AK47 model will mirror meaning, revert back to the old ...
by RegWin32
Tue Oct 01, 2019 6:32 am
Forum: Plugin Development Support
Topic: [C-Strike:Source] Change Weapon Model
Replies: 11
Views: 8457

Re: [C-Strike:Source] Change Weapon Model

Hi,
The model is broken Iam using.
Thanks for linking me yours, your model works like a charm, do you know the reason why “hard” setting the weapon model fixed the flickering ?
by RegWin32
Mon Sep 30, 2019 7:45 am
Forum: Plugin Development Support
Topic: [C-Strike:Source] Change Weapon Model
Replies: 11
Views: 8457

Re: [C-Strike:Source] Change Weapon Model

Hi, first of all thanks for the quick response ! Your script works well, it does change the view and world models. Somehow the script changes the weapon from right handed to left handed and flickers back to the old AK47 model. I’ll test some things and edit this post later. Thank you again, learned ...
by RegWin32
Sun Sep 29, 2019 6:20 pm
Forum: Plugin Development Support
Topic: [C-Strike:Source] Change Weapon Model
Replies: 11
Views: 8457

[C-Strike:Source] Change Weapon Model

from engines.precache import Model from events import Event from players import UserCmd from players.constants import PlayerButtons, PlayerStates from players.entity import Player from weapons.entity import Weapon from entities.entity import BaseEntity from engines.precache import Model from string...

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