Search found 16 matches
- Fri Aug 28, 2020 6:17 pm
- Forum: Plugin Releases
- Topic: Round_end_sound
- Replies: 6
- Views: 5118
Re: Round_end_sound
Instead of having a bunch of "ifs" you should just generate a random index based on the total number of sounds (stored in a list) and then play the sound at that index.
- Sun Oct 07, 2018 9:03 pm
- Forum: General Discussion
- Topic: engine messaging
- Replies: 1
- Views: 3660
engine messaging
I have a bot management engine, when bots get added/removed CSS always send an automatic message in all player chat like "bot_quota changed to X", is there a way to get rid of it?
- Sat Oct 06, 2018 6:19 pm
- Forum: General Discussion
- Topic: Downloadables
- Replies: 5
- Views: 6157
Re: Downloadables
thx for the reply, yes everything is set correctly, the fast download server has all the files and has been in use for years, I'm translating my engine from es to sp so all my files/setup are really the same. I have a local test server and a hosted one, both have all the files and I get same result ...
- Sat Oct 06, 2018 5:34 pm
- Forum: General Discussion
- Topic: Downloadables
- Replies: 5
- Views: 6157
Re: Downloadables
Still struggling with that, could appreciate some pointers. Here's what I have: - tested live on hosting server - fast download server set - few hundred skin files - few sound files - on plugin load > sound + skin are added to 2 different Downloables object - skin files correctly load only once - so...
- Wed Oct 03, 2018 10:43 am
- Forum: General Discussion
- Topic: Failed to load addons/source-python
- Replies: 23
- Views: 22609
Re: Failed to load addons/source-python
I can confirm gameservers was able to do it, they had to move me to another hardware and after a few attempts it was working.
- Wed Oct 03, 2018 4:12 am
- Forum: General Discussion
- Topic: Failed to load addons/source-python
- Replies: 23
- Views: 22609
Re: Failed to load addons/source-python
After a few attempts gameservers got source.python loaded in a test server. I'll see if I can run a SP plugin tomorrow but that looks good so far.
- Wed Oct 03, 2018 3:14 am
- Forum: General Discussion
- Topic: Failed to load addons/source-python
- Replies: 23
- Views: 22609
Re: Failed to load addons/source-python
Since I can't avoid getting a new IP anyway then moving to a new hosting won't matter much if that doesn't work.
- Tue Oct 02, 2018 10:08 pm
- Forum: General Discussion
- Topic: Failed to load addons/source-python
- Replies: 23
- Views: 22609
Re: Failed to load addons/source-python
They said it's possible but they have to move me to new hardware which means new IP which is annoying. I'll let you know if they pull it off.
- Tue Oct 02, 2018 3:25 am
- Forum: General Discussion
- Topic: Failed to load addons/source-python
- Replies: 23
- Views: 22609
Re: Failed to load addons/source-python
I'm having the same problem described here ( glibc2.17) and I'm hosted by gameservers which is described here as one of the servers that can't offer any solution. I'd love to fill a ticket with them but what are my chances at this point?
- Sun Sep 30, 2018 11:18 pm
- Forum: General Discussion
- Topic: Failed to load addons/source-python
- Replies: 23
- Views: 22609
Re: Failed to load addons/source-python
Sorry to revive a slightly old thread but after terminating the conversion of my engine (running on my local machine) I realized that my hosting company would not support SP at all for a CSS game and looking through different forums it looks like finding a hosting company capable of running SP for C...
- Mon Sep 24, 2018 10:26 pm
- Forum: General Discussion
- Topic: We can all do better
- Replies: 3
- Views: 4533
Re: We can all do better
I might be able to help, I'll do some research and keep you posted.
- Sun Sep 23, 2018 6:52 pm
- Forum: General Discussion
- Topic: Downloadables
- Replies: 5
- Views: 6157
Re: Downloadables
Do you mean source.python is more picky and my files were not setup correctly for years but eventscripts let it pass? Cos this is the same fast download server I use for my current server so everything works fine and has been for years with all my files. All my tests are done locally can this make a...
- Sun Sep 23, 2018 6:48 pm
- Forum: General Discussion
- Topic: Not display command in chat
- Replies: 2
- Views: 3687
Re: Not display command in chat
Thx a lot! Will try and report
- Sun Sep 23, 2018 6:43 pm
- Forum: General Discussion
- Topic: We can all do better
- Replies: 3
- Views: 4533
We can all do better
Hey guys, I worked with source.python for about 2 weeks to translate my eventscripts based engine (a bot manager) and I'm at the point where everything is working fairly well and got in place nicely and I can also see how I could add more stuff with source.python that I couldn't even do with eventsc...
- Sun Sep 23, 2018 6:19 pm
- Forum: General Discussion
- Topic: Downloadables
- Replies: 5
- Views: 6157
Downloadables
I'm translating a EvenScripts based game system to Source.Python. I have a sound system which fetches sounds and register them automatically when plugins load, this works fine in EventScripts and with the translated Source.Python version but with on big difference. With the source.python one all sou...
- Sun Sep 23, 2018 6:14 pm
- Forum: General Discussion
- Topic: Not display command in chat
- Replies: 2
- Views: 3687
Not display command in chat
I'm trying to use a SayCommand or similar without having the actual command display in chat so when a user type for example "!test" the callback runs but you don't see in chat the test: "!test". That's the way it worked in EventScripts but with Source.Python I can't find a way to...