killstreaks for hl2dm
- daren adler
- Senior Member
- Posts: 328
- Joined: Sat May 18, 2019 7:42 pm
killstreaks for hl2dm
Looking for a kiillstreak plugin for my EXILE hl2dm tdm server,,was using eventscripts x,x___killstreaks_v1, http://addons.eventscripts.com/addons/view/x Please tell me what i need to do to get one or make one I tryed https://github.com/Ayuto/EventScripts-Emulator and did what it said, but still no luck.
- Painkiller
- Senior Member
- Posts: 726
- Joined: Sun Mar 01, 2015 8:09 am
- Location: Germany
- Contact:
Re: killstreaks for hl2dm
Hello test this one.
I do not remember where,
but it worked.
(I use it for Black Mesa Source maybe it's in hl2dm)
I do not remember where,
but it worked.
(I use it for Black Mesa Source maybe it's in hl2dm)
- Attachments
-
- killmessage.rar
- (1.68 KiB) Downloaded 590 times
- daren adler
- Senior Member
- Posts: 328
- Joined: Sat May 18, 2019 7:42 pm
Re: killstreaks for hl2dm
Thanks man.Works GREAT.
Re: killstreaks for hl2dm
Thanks. (I would recognize my crappy coding everywhere ;D)
- Painkiller
- Senior Member
- Posts: 726
- Joined: Sun Mar 01, 2015 8:09 am
- Location: Germany
- Contact:
Re: killstreaks for hl2dm
You did fine.
- daren adler
- Senior Member
- Posts: 328
- Joined: Sat May 18, 2019 7:42 pm
Re: killstreaks for hl2dm
Syntax: Select all
2019-05-29 09:59:25 - sp - MESSAGE [SP] Loading plugin 'country_tag'...
2019-05-29 09:59:25 - sp - MESSAGE [SP] Successfully loaded plugin 'country_tag'.
2019-05-29 09:59:25 - sp - MESSAGE [SP] Loading plugin 'killmessage'...
2019-05-29 09:59:25 - sp - MESSAGE [SP] Successfully loaded plugin 'killmessage'.
2019-05-29 09:59:25 - sp - MESSAGE [SP] Loading plugin 'gamemode'...
2019-05-29 09:59:25 - sp - MESSAGE [SP] Successfully loaded plugin 'gamemode'.
2019-05-29 09:59:25 - sp - MESSAGE [SP] Loading plugin 'headshot'...
2019-05-29 09:59:25 - sp - MESSAGE [SP] Successfully loaded plugin 'headshot'.
2019-05-29 09:59:26 - sp - MESSAGE [SP] Unloading plugin 'killmessage'...
2019-05-29 09:59:26 - sp - MESSAGE [SP] Successfully unloaded plugin 'killmessage'.
2019-05-29 09:59:26 - sp - MESSAGE [SP] Unloading plugin 'headshot'...
2019-05-29 09:59:26 - sp - MESSAGE [SP] Successfully unloaded plugin 'headshot'.
2019-05-29 09:59:26 - sp - MESSAGE [SP] Unloading plugin 'gamemode'...
2019-05-29 09:59:26 - sp - MESSAGE [SP] Successfully unloaded plugin 'gamemode'.
2019-05-29 09:59:27 - sp - MESSAGE [SP] Loading plugin 'killmessage'...
2019-05-29 09:59:27 - sp - MESSAGE [SP] Successfully loaded plugin 'killmessage'.
2019-05-29 09:59:27 - sp - MESSAGE [SP] Loading plugin 'headshot'...
2019-05-29 09:59:27 - sp - MESSAGE [SP] Successfully loaded plugin 'headshot'.
2019-05-29 09:59:27 - sp - MESSAGE [SP] Loading plugin 'gamemode'...
2019-05-29 09:59:27 - sp - MESSAGE [SP] Successfully loaded plugin 'gamemode'.
2019-05-29 09:59:41 - sp - MESSAGE [SP] Unloading plugin 'killmessage'...
2019-05-29 09:59:41 - sp - MESSAGE [SP] Successfully unloaded plugin 'killmessage'.
2019-05-29 09:59:41 - sp - MESSAGE [SP] Unloading plugin 'headshot'...
2019-05-29 09:59:41 - sp - MESSAGE [SP] Successfully unloaded plugin 'headshot'.
2019-05-29 09:59:41 - sp - MESSAGE [SP] Unloading plugin 'gamemode'...
2019-05-29 09:59:41 - sp - MESSAGE [SP] Successfully unloaded plugin 'gamemode'.
2019-05-29 09:59:42 - sp - MESSAGE [SP] Loading plugin 'killmessage'...
2019-05-29 09:59:42 - sp - MESSAGE [SP] Successfully loaded plugin 'killmessage'.
2019-05-29 09:59:42 - sp - MESSAGE [SP] Loading plugin 'headshot'...
2019-05-29 09:59:42 - sp - MESSAGE [SP] Successfully loaded plugin 'headshot'.
2019-05-29 09:59:42 - sp - MESSAGE [SP] Loading plugin 'gamemode'...
2019-05-29 09:59:42 - sp - MESSAGE [SP] Successfully loaded plugin 'gamemode'.
2019-05-29 09:59:56 - sp - MESSAGE [SP] Unloading plugin 'killmessage'...
2019-05-29 09:59:56 - sp - MESSAGE [SP] Successfully unloaded plugin 'killmessage'.
2019-05-29 09:59:56 - sp - MESSAGE [SP] Unloading plugin 'headshot'...
2019-05-29 09:59:56 - sp - MESSAGE [SP] Successfully unloaded plugin 'headshot'.
2019-05-29 09:59:56 - sp - MESSAGE [SP] Unloading plugin 'gamemode'...
2019-05-29 09:59:56 - sp - MESSAGE [SP] Successfully unloaded plugin 'gamemode'.
2019-05-29 09:59:57 - sp - MESSAGE [SP] Loading plugin 'killmessage'...
2019-05-29 09:59:57 - sp - MESSAGE [SP] Successfully loaded plugin 'killmessage'.
2019-05-29 09:59:57 - sp - MESSAGE [SP] Loading plugin 'headshot'...
2019-05-29 09:59:57 - sp - MESSAGE [SP] Successfully loaded plugin 'headshot'.
2019-05-29 09:59:57 - sp - MESSAGE [SP] Loading plugin 'gamemode'...
2019-05-29 09:59:57 - sp - MESSAGE [SP] Successfully loaded plugin 'gamemode'.
2019-05-29 10:21:12 - sp - MESSAGE [SP] Loading plugin 'country_tag'...
2019-05-29 10:21:12 - sp - MESSAGE [SP] Successfully loaded plugin 'country_tag'.
2019-05-29 10:21:12 - sp - MESSAGE [SP] Loading plugin 'killmessage'...
2019-05-29 10:21:12 - sp - MESSAGE [SP] Successfully loaded plugin 'killmessage'.
2019-05-29 10:21:12 - sp - MESSAGE [SP] Loading plugin 'gamemode'...
2019-05-29 10:21:12 - sp - MESSAGE [SP] Successfully loaded plugin 'gamemode'.
2019-05-29 10:21:12 - sp - MESSAGE [SP] Loading plugin 'headshot'...
2019-05-29 10:21:12 - sp - MESSAGE [SP] Successfully loaded plugin 'headshot'.
2019-05-29 10:21:13 - sp - MESSAGE [SP] Unloading plugin 'killmessage'...
2019-05-29 10:21:13 - sp - MESSAGE [SP] Successfully unloaded plugin 'killmessage'.
2019-05-29 10:21:13 - sp - MESSAGE [SP] Unloading plugin 'headshot'...
2019-05-29 10:21:13 - sp - MESSAGE [SP] Successfully unloaded plugin 'headshot'.
2019-05-29 10:21:13 - sp - MESSAGE [SP] Unloading plugin 'gamemode'...
2019-05-29 10:21:13 - sp - MESSAGE [SP] Successfully unloaded plugin 'gamemode'.
2019-05-29 10:21:13 - sp - MESSAGE [SP] Loading plugin 'killmessage'...
2019-05-29 10:21:13 - sp - MESSAGE [SP] Successfully loaded plugin 'killmessage'.
2019-05-29 10:21:13 - sp - MESSAGE [SP] Loading plugin 'headshot'...
2019-05-29 10:21:13 - sp - MESSAGE [SP] Successfully loaded plugin 'headshot'.
2019-05-29 10:21:13 - sp - MESSAGE [SP] Loading plugin 'gamemode'...
2019-05-29 10:21:13 - sp - MESSAGE [SP] Successfully loaded plugin 'gamemode'.
2019-05-29 10:21:26 - sp - MESSAGE [SP] Unloading plugin 'killmessage'...
2019-05-29 10:21:26 - sp - MESSAGE [SP] Successfully unloaded plugin 'killmessage'.
2019-05-29 10:21:26 - sp - MESSAGE [SP] Unloading plugin 'headshot'...
2019-05-29 10:21:26 - sp - MESSAGE [SP] Successfully unloaded plugin 'headshot'.
2019-05-29 10:21:26 - sp - MESSAGE [SP] Unloading plugin 'gamemode'...
2019-05-29 10:21:26 - sp - MESSAGE [SP] Successfully unloaded plugin 'gamemode'.
2019-05-29 10:21:26 - sp - MESSAGE [SP] Loading plugin 'killmessage'...
2019-05-29 10:21:26 - sp - MESSAGE [SP] Successfully loaded plugin 'killmessage'.
2019-05-29 10:21:26 - sp - MESSAGE [SP] Loading plugin 'headshot'...
2019-05-29 10:21:26 - sp - MESSAGE [SP] Successfully loaded plugin 'headshot'.
2019-05-29 10:21:26 - sp - MESSAGE [SP] Loading plugin 'gamemode'...
2019-05-29 10:21:26 - sp - MESSAGE [SP] Successfully loaded plugin 'gamemode'.
2019-05-29 10:21:34 - sp - MESSAGE [SP] Unloading plugin 'killmessage'...
2019-05-29 10:21:34 - sp - MESSAGE [SP] Successfully unloaded plugin 'killmessage'.
2019-05-29 10:21:34 - sp - MESSAGE [SP] Unloading plugin 'headshot'...
2019-05-29 10:21:34 - sp - MESSAGE [SP] Successfully unloaded plugin 'headshot'.
2019-05-29 10:21:34 - sp - MESSAGE [SP] Unloading plugin 'gamemode'...
2019-05-29 10:21:34 - sp - MESSAGE [SP] Successfully unloaded plugin 'gamemode'.
2019-05-29 10:21:34 - sp - MESSAGE [SP] Loading plugin 'killmessage'...
2019-05-29 10:21:34 - sp - MESSAGE [SP] Successfully loaded plugin 'killmessage'.
2019-05-29 10:21:34 - sp - MESSAGE [SP] Loading plugin 'headshot'...
2019-05-29 10:21:34 - sp - MESSAGE [SP] Successfully loaded plugin 'headshot'.
2019-05-29 10:21:34 - sp - MESSAGE [SP] Loading plugin 'gamemode'...
2019-05-29 10:21:34 - sp - MESSAGE [SP] Successfully loaded plugin 'gamemode'.
2019-05-29 10:28:27 - sp - EXCEPTION
[SP] Caught an Exception:
Traceback (most recent call last):
File "..\addons\source-python\packages\source-python\events\listener.py", line 92, in fire_game_event
callback(game_event)
File "..\addons\source-python\plugins\killmessage\killmessage.py", line 114, in player_death
attplayer = Player.from_userid(attacker)
File "..\addons\source-python\packages\source-python\players\_base.py", line 99, in from_userid
return cls(index_from_userid(userid))
ValueError: Conversion from "Userid" (0) to "Index" failed.
2019-05-29 10:28:51 - sp - EXCEPTION
[SP] Caught an Exception:
Traceback (most recent call last):
File "..\addons\source-python\packages\source-python\events\listener.py", line 92, in fire_game_event
callback(game_event)
File "..\addons\source-python\plugins\killmessage\killmessage.py", line 114, in player_death
attplayer = Player.from_userid(attacker)
File "..\addons\source-python\packages\source-python\players\_base.py", line 99, in from_userid
return cls(index_from_userid(userid))
ValueError: Conversion from "Userid" (0) to "Index" failed.
Re: killstreaks for hl2dm
The error happens when a player dies without an attacking player (suicide). The error should not be a problem but for cosmetic reasons try this:
Syntax: Select all
from events import Event
from colors import Color
from players.entity import Player
from messages import HudMsg
import core
from listeners.tick import Delay
from filters.players import PlayerIter
from path import path as Path
import sys
import os
from configobj import ConfigObj
from stringtables.downloads import Downloadables
downloads = Downloadables()
kill_dict = {}
has_overlay = {}
cfg_list = []
#Helper Functions
def show_message(index, message):
HudMsg(
message=message,
x=0.01,
y=-0.88,
color1=Color(255,255,0),
color2=Color(255,0,0),
effect=2,
fade_in=0.01,
fade_out=1.5,
hold_time=8,
fx_time=1.0,
channel=2
).send(index)
def show_message_all(message):
HudMsg(
message=message,
x=0.01,
y=-0.88,
color1=Color(255,255,0),
color2=Color(205,0,0),
effect=2,
fade_in=0.01,
fade_out=1.5,
hold_time=8,
fx_time=1.0,
channel=2
).send()
def get_addon_path():
path = os.path.dirname(os.path.abspath(__file__))
return path
def test(index):
core.console_message(index)
def create_overlay(index, overlay):
player = Player(index)
player.client_command('r_screenoverlay %s' % overlay)
has_overlay[player.userid] = 1
def remove_overlay(index):
player = Player(index)
player.client_command('r_screenoverlay 0')
def play_sound(sound):
for player in PlayerIter("all"):
player.play_sound(sound,1.0,0.0, download=True)
#Ini Class
class InI(object):
def __init__(self):
self.path = get_addon_path()
self.config = os.path.join(self.path, 'config', 'frag.ini')
@property
def getConfigs(self):
return ConfigObj(self.config)
ini = InI()
for x in ini.getConfigs:
cfg_list.append(x)
file = ini.getConfigs[x]['attover']
file_vtf = file.replace('.vmt', '.vtf')
downloads.add('materials/' + file)
downloads.add('materials/' + file_vtf)
#Test Functions
def load():
for play in PlayerIter("all"):
kill_dict[play.userid] = 0
has_overlay[play.userid] = 0
@Event('player_connect')
def player_connect(ev):
userid = ev['userid']
kill_dict[userid] = 0
has_overlay[userid] = 0
@Event('player_death')
def player_death(ev):
victim = ev['userid']
attacker = ev['attacker']
if attacker:
attplayer = Player.from_userid(attacker)
else:
return
vicplayer = Player.from_userid(victim)
kill_dict[victim] = 0
if has_overlay[victim] == 1:
remove_overlay(vicplayer.index)
has_overlay[victim] = 0
kill_dict[attacker] += 1
if str(kill_dict[attacker]) in cfg_list:
num = str(kill_dict[attacker])
cfg = ini.getConfigs
message = cfg[num]['msg']
if "%s" in message:
message = message.replace("%s", attplayer.name)
msgto = cfg[num]['msgto']
snd = cfg[num]['snd']
attover = cfg[num]['attover']
if msgto == 'v':
msgto = Player.from_userid(victim).index
if msgto == 'a':
msgto = Player.from_userid(attacker).index
show_message_all(message)
play_sound(snd)
create_overlay(Player.from_userid(attacker).index, attover)
- daren adler
- Senior Member
- Posts: 328
- Joined: Sat May 18, 2019 7:42 pm
Re: killstreaks for hl2dm
Ok will do, thank you. Yes works great. thank you
Re: killstreaks for hl2dm
That still doesn't fully take suicides into account. I can't remember which cases happen when, but the attacker can be either 0 or the same as the victim when the death is a suicide. Not taking that into account can lead to setting a victim to 0 kills in the kill_dict, but then incrementing it by 1. To take suicide fully into account, I would recommend doing this at the top of the player_death function:
As a critique of the plugin itself, I am not sure why you retrieve the Player instance several times in the same function. Once you have the value, use the variable you already have that set to.
Syntax: Select all
@Event('player_death')
def player_death(ev):
victim = ev['userid']
attacker = ev['attacker']
if attacker in (0, victim):
return
attplayer = Player.from_userid(attacker)
As a critique of the plugin itself, I am not sure why you retrieve the Player instance several times in the same function. Once you have the value, use the variable you already have that set to.
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