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Re: [HL2DM] Remove Map Overlays

Posted: Tue Nov 01, 2016 3:54 pm
by Painkiller
I do not want to upset.
I have the server with each of this script several times rebooted and also the plugin reloaded and it does not work.

Ah, is it perhaps back to the source python version?

I need the latest?

Re: [HL2DM] Remove Map Overlays

Posted: Tue Nov 01, 2016 4:09 pm
by Painkiller
L'In20Cible wrote:At this point, I think you want to remove them all no matter what:

Syntax: Select all

from listeners import OnEntityCreated

@OnEntityCreated
def on_entity_created(base_entity):
if base_entity.classname != 'env_screenoverlay':
return

base_entity.remove()


Since you seem to have trouble installing the codes, please read the following article: http://wiki.sourcepython.com/developing ... rst-plugin


Mr. L'In20Cible,
It works wonderfully
Apologize I always forget that I must update SP.
SP is a small child
It lern and grows.

Thank you very much.

Re: [HL2DM] Remove Map Overlays

Posted: Sun Apr 21, 2019 3:06 pm
by Painkiller
Hello this plugin is still working great.

I only have a small question.
Could you also remove the game_text of the map.

Many mapper show their map name and their own name during the game.

Unfortunately that sometimes bothers my own game_text.

Thanks in Advance

Re: [HL2DM] Remove Map Overlays

Posted: Mon May 13, 2019 10:12 am
by Painkiller
Hello SP-Team and Community, can anybody help please?

Re: [HL2DM] Remove Map Overlays, Map game_ext and Map Music

Posted: Wed Jan 26, 2022 1:11 pm
by Painkiller
Would be great if someone could be found to this plugin to remove the game_text from the map and the map music

Re: [HL2DM] Remove Map Overlays, Map game_ext and Map Music

Posted: Wed Jan 26, 2022 3:09 pm
by cssbestrpg
Painkiller wrote:Would be great if someone could be found to this plugin to remove the game_text from the map and the map music


Syntax: Select all

from listeners import OnEntityCreated

@OnEntityCreated
def on_entity_created(base_entity):
if base_entity.classname == 'env_screenoverlay' or base_entity.classname == 'game_text':
base_entity.remove()