run_command hook no longer triggers

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quartata
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Joined: Wed Jun 22, 2016 11:49 pm

run_command hook no longer triggers

Postby quartata » Thu Nov 10, 2016 1:17 am

I had a bunch of old code that had a hook like this

Syntax: Select all

@EntityPreHook(EntityCondition.is_player, "run_command")
def usercmd(stack):
...


However, this hook no longer seems to be triggering on every usercmd. Did something change here?
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L'In20Cible
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Re: run_command hook no longer triggers

Postby L'In20Cible » Thu Nov 10, 2016 1:33 am

What game? OS?
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quartata
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Re: run_command hook no longer triggers

Postby quartata » Thu Nov 10, 2016 1:46 am

TF2 on Linux.
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L'In20Cible
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Re: run_command hook no longer triggers

Postby L'In20Cible » Thu Nov 10, 2016 1:55 am

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L'In20Cible
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Re: run_command hook no longer triggers

Postby L'In20Cible » Thu Nov 10, 2016 1:59 am

Also, worth mentioning that OnPlayerRunCommand and OnButtonStateChanged listeners has recently been added.
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quartata
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Re: run_command hook no longer triggers

Postby quartata » Thu Nov 10, 2016 5:18 pm

L'In20Cible wrote:Offsets need updating: https://github.com/Source-Python-Dev-Te ... 5a957310c8


Works, thanks!

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