Hooking OnPlayerRunCmd

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roflmuffin
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Hooking OnPlayerRunCmd

Postby roflmuffin » Thu Dec 24, 2015 10:09 am

Hi there,

I know you can use the OnTick listener and use playerinfo.get_last_user_command() to get the same sort of information as OnPlayerRunCmd, but these values are of course read only.

I think it may involve some signature scanning, but I am totally new to Source.Python's memory module and trying to implement a solution. Would anyone be able to guide me towards a possible solution for this?

Thanks,
Roflmuffin
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Ayuto
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Postby Ayuto » Thu Dec 24, 2015 11:03 am

We have PlayerRunCommand already included, so it's extremely easy to hook it.

Syntax: Select all

from entities.hooks import EntityPreHook
from entities.hooks import EntityCondition

@EntityPreHook(EntityCondition.is_player, 'run_command')
def on_pre_player_run_command(args):
print(args)
roflmuffin
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Postby roflmuffin » Thu Dec 24, 2015 11:17 am

Well don't I feel silly... Do you know when this was added? A quick glance at GitHub says August.
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satoon101
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Postby satoon101 » Thu Dec 24, 2015 2:50 pm

Looks like the offsets were originally added to our data on August 14:
https://github.com/Source-Python-Dev-Team/Source.Python/commit/77859ac6f696dce71e22f18157b0b5ac2ca88cc8
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L'In20Cible
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Postby L'In20Cible » Thu Dec 24, 2015 6:21 pm

You could also try to get/set Player.buttons (points at m_nButtons) attribute.

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