Search found 221 matches

by Omega_K2
Thu Aug 29, 2013 6:48 pm
Forum: Plugin Development Support
Topic: PlayerIter question
Replies: 2
Views: 3201

CPlayerGenerator

for filters look at filters.players
by Omega_K2
Sat Aug 24, 2013 3:51 pm
Forum: Plugin Development Support
Topic: (protobuf-) messages crashes
Replies: 2
Views: 3873

As for the VGUI Menu, adding "bool" fixes the first error, but another one comes up. SubKeys seem to be their own protobuf message in GO.
by Omega_K2
Tue Aug 20, 2013 11:32 am
Forum: Plugin Development Support
Topic: Events
Replies: 5
Views: 5299

Fix that manually for the time being.
by Omega_K2
Mon Aug 19, 2013 3:31 pm
Forum: Plugin Development Support
Topic: Events
Replies: 5
Views: 5299

You gotta fix it urself in that file, or update to a newer revision.
by Omega_K2
Sat Aug 17, 2013 2:20 am
Forum: Plugin Development Support
Topic: Subscript loading
Replies: 3
Views: 4384

Write your own load/unload function as satoon said
by Omega_K2
Thu Aug 15, 2013 10:19 pm
Forum: Plugin Development Support
Topic: Subscript loading
Replies: 3
Views: 4384

They don't want this feature for some reason :| You gotta write that yourself.
http://www.sourcepython.com/showthread.php?55-Some-more-unload-load-suggestions-changes&highlight=subscript
by Omega_K2
Thu Aug 15, 2013 5:33 am
Forum: General Discussion
Topic: Popup
Replies: 16
Views: 13371

btw I don't even know whether it's possible right now to propertly code a popuplib. As far I as I renember you somehow need to capture client commands, in ES this was possible with a special event ES registered, but not sure what the appropinate function/listener in the c api is, if it is even wrapp...
by Omega_K2
Thu Aug 15, 2013 4:58 am
Forum: Plugin Releases
Topic: Pretty Status List [V 1.00.003] [SVN]
Replies: 4
Views: 7876

Updated

1.00.002
  • Uses Source.Python translations now
  • index_from_playerinfo is now done manually; it seemed to have caused some crashes occasionally
  • Position is now working as vector support has been added to SP
by Omega_K2
Thu Aug 15, 2013 1:26 am
Forum: Plugin Development Support
Topic: CSendProp pretty much broken - doesn't find any props.
Replies: 2
Views: 3625

Ayuto wrote:Remove the "CBasePlayer." part. This SendProp implementation does not require a full property path.


Ah, I never realized this was changed at all. Much smarter to be honest this way.

Edit: Seems like many of the data files are in need of updating now, they still contain the old values.
by Omega_K2
Wed Aug 14, 2013 6:49 am
Forum: Plugin Development Support
Topic: CSendProp pretty much broken - doesn't find any props.
Replies: 2
Views: 3625

CSendProp pretty much broken - doesn't find any props.

It seems CSendProp is broken. It doesn't find any property anymore, not even the most basic properties like CBaseEntity.m_vecOrigin CBasePlayer.m_iHealth etc. Btw, I suggest the message output function is changed somehow, right now it only shows the error messages if you put "developer 1" ...
by Omega_K2
Wed Aug 14, 2013 6:31 am
Forum: Plugin Development Support
Topic: Circular Imports in events/__init__.py and events/manager.py
Replies: 2
Views: 3312

Thanks for fixing those. There is one more in events/listener.py
by Omega_K2
Tue Aug 13, 2013 9:26 pm
Forum: General Discussion
Topic: Popup
Replies: 16
Views: 13371

oh i didnt know this was a bug i was told it was hardcoded so it was not able to catch 0 but i tested this a very long time ago before the conversion from CamelCase A bug in the CS:GO Engine, much like the unpressable keys when CS:GO came out. Not sure whether 0. has been fixed though, they did fix...
by Omega_K2
Tue Aug 13, 2013 8:55 pm
Forum: General Discussion
Topic: Popup
Replies: 16
Views: 13371

You cannot use 0 anymore they removed it. And i had my own small popup thing because theres not that many source python script out yet (to interfere) and i was able to code something for my scripts, wasen't pretty but was simply to test it out :) I thought they fixed that by now, guess they didn't ...
by Omega_K2
Tue Aug 13, 2013 8:22 pm
Forum: General Discussion
Topic: Popup
Replies: 16
Views: 13371

A bump from the grave, but mainly because I'd love to see a popup/menu library rather sooner then later. And it seems useful for majority of plugins, as long you want the user to interact with it in some way at least. It's one of the fews where writing your own solution just makes so little sense, b...
by Omega_K2
Mon Aug 12, 2013 4:04 pm
Forum: Whatever
Topic: Missing CS:GO coding stuff
Replies: 4
Views: 6607

mysql support in CS:GO makes little sense. I hope you mean mysql support in Source.Python - you can just get pymysql (python 3 version) and drop it into the site-packages folder and you'll have mysql support. I think it's one of the few packages I'd actually ship Source.Python with
by Omega_K2
Sat Aug 10, 2013 3:52 pm
Forum: API Design
Topic: memory_c API design
Replies: 1
Views: 4206

So after a brief look at the wrap code (memory_warp_python.cpp) it seems to do what it should, so it should work for now I'd say? The only thing I see that needs doing is a Python libary with some of the more common things you need. Like hooks for spawning, "ent_fire", UTIL_Remove etc. Satoon pretty...
by Omega_K2
Fri Aug 09, 2013 8:39 pm
Forum: Whatever
Topic: Forum section for other languages
Replies: 6
Views: 7153

Satoon actually said they're too early in dev. Besides: I think "splitting" is a false argument. In the first place some people might not even use SP if they don't have support or so in their own language, plus english will always be the main thing.
by Omega_K2
Thu Aug 08, 2013 6:32 pm
Forum: Plugin Development Support
Topic: First steps in SP with an error
Replies: 26
Views: 19520

Use SayText2, it's better and safer anyway (it's the one with color support). Might be a bug with SayText, on CS:GO for example it crashes alltogether (unless that was fixed in the meantime :P)
by Omega_K2
Thu Aug 08, 2013 5:33 am
Forum: Plugin Development Support
Topic: Circular Imports in events/__init__.py and events/manager.py
Replies: 2
Views: 3312

Circular Imports in events/__init__.py and events/manager.py

manager.py imports EventsLogger from __init__.py
and
__init__.py imports something from manager.py


As such results in an error, possibly move the logger to an extra file, like _logger.py (which I did as a work around :P)

Also might not throw up errors if you have cached python files.
by Omega_K2
Wed Aug 07, 2013 3:37 pm
Forum: General Discussion
Topic: MinGW32 buildfiles
Replies: 0
Views: 2852

MinGW32 buildfiles

This probably low priority for now, but it would be quite interesting to have MinGW32 build files, so you can cross compile on linux for windows;

that would allow for easy nightly builds or something, since you can just build it with cron and copy the files over.

Thoughts?

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