Search found 725 matches
- Mon May 04, 2020 8:44 am
- Forum: Plugin Releases
- Topic: ProjectileTrails v1.0.0
- Replies: 14
- Views: 24040
Re: ProjectileTrails v1.0.0
Okay, I looked at it. In fact, the file was missing. I added it but you still don't see any effects. The log files contained this. 2020-05-04 10:36:37 - sp - EXCEPTION [SP] Caught an Exception: Traceback (most recent call last): File "../addons/source-python/plugins/projectile_trails/projectile...
- Fri May 01, 2020 9:50 am
- Forum: Plugin Releases
- Topic: ProjectileTrails v1.0.0
- Replies: 14
- Views: 24040
Re: ProjectileTrails v1.0.0
That's too bad, I asked a while back if Satoon would handle this. http://addons.eventscripts.com/addons/view/LooneyTrails However, if I remember correctly he said that it should also work for HL2DM. But I don't want to get stuck on it. @Satoon I would be happy if you could take a look at it and make...
- Thu Apr 30, 2020 12:11 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Crossbow
- Replies: 96
- Views: 85294
Re: [HL2:DM] Crossbow
For now, I'm doing very well.
Thank you
Thank you
- Thu Apr 30, 2020 11:49 am
- Forum: Plugin Releases
- Topic: ProjectileTrails v1.0.0
- Replies: 14
- Views: 24040
Re: ProjectileTrails v1.0.0
This is my strings.ini [No Projectiles] en = "Game '{game}' has no known projectile weapons." [No Teams] en = "Game '{game}' has no known teams." config_strings.ini [ticks] en = "Set to the number of ticks to wait between each check." [team_only] en = "Enable/disa...
- Sun Apr 26, 2020 7:02 am
- Forum: Plugin Requests
- Topic: [HL2:DM] Crossbow
- Replies: 96
- Views: 85294
Re: [HL2:DM] Crossbow
Anything new yet on the effects of the weapons?
- Sat Apr 25, 2020 7:21 am
- Forum: Plugin Requests
- Topic: [HL2:DM] Longjump Modul
- Replies: 20
- Views: 19767
Re: [HL2:DM] Longjump Modul
Would anyone be interested in taking up this project?
- Sat Apr 25, 2020 7:19 am
- Forum: Plugin Requests
- Topic: [HL2:DM] Crossbow
- Replies: 96
- Views: 85294
Re: [HL2:DM] Crossbow
Server does not start any more.
- Fri Apr 24, 2020 12:17 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Crossbow
- Replies: 96
- Views: 85294
Re: [HL2:DM] Crossbow
I thank you both for your great work. I picked out a code from the grenade that makes the trail randomly colored. Maybe you could use it to tell the grenade what color it will flash to match the trail. # ../addons/source-python/plugins/supermod/modules/fragtrail.py # ================================...
- Thu Apr 23, 2020 7:45 am
- Forum: Plugin Requests
- Topic: [HL2:DM] Crossbow
- Replies: 96
- Views: 85294
Re: [HL2:DM] Crossbow
Hello, I'll try the color codes. It appears that it only lights up when touching another entity (and not the world). I'd like to avoid using VPhysicsCollision() if at all possible, as it seems like it gets called quite often. What if the grenade pulsed the effect each second, and every time someone ...
- Tue Apr 21, 2020 9:35 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Crossbow
- Replies: 96
- Views: 85294
Re: [HL2:DM] Crossbow
Okay, I tested it. I noticed that some medications are blue instead of green, and some suit kits are yellow instead of blue. That grenade is not working at all. Unfortunately I noticed the error under Linux when using an elevator which crashes the server with the plugin. I gave you something in the ...
- Tue Apr 21, 2020 12:29 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Longjump Modul
- Replies: 20
- Views: 19767
Re: [HL2:DM] Longjump Modul
Did I put it that way?
Then I'm sorry.
Am I in the wrong thraid to ask for a plugin?
I also didn't know that I was talking with a word from an info.ini that I was going to make it my plugin.
Corios where they take these baubles.
Then I'm sorry.
Am I in the wrong thraid to ask for a plugin?
I also didn't know that I was talking with a word from an info.ini that I was going to make it my plugin.
Corios where they take these baubles.
- Mon Apr 20, 2020 7:14 am
- Forum: Plugin Requests
- Topic: [HL2:DM] Longjump Modul
- Replies: 20
- Views: 19767
[HL2:DM] Longjump Modul
The long jump from HL1 with key combination you could use over-shift and space to use a longjump. You had to collect it but it is located at different places on the map. Would someone be kind enough to write a plugin for it ? Is it possible to place this on the map without using the hammer? Would it...
- Fri Apr 17, 2020 10:18 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Crossbow
- Replies: 96
- Views: 85294
Re: [HL2:DM] Crossbow
Permanent glow: item_battery, item_healthkit, item_healthvial
grenades maybe only when touches walls and floors
grenades maybe only when touches walls and floors
- Fri Apr 17, 2020 3:50 pm
- Forum: Plugin Releases
- Topic: ProjectileTrails v1.0.0
- Replies: 14
- Views: 24040
Re: ProjectileTrails v1.0.0
I'm getting nowhere here either. I don't know what the problem is.
- Fri Apr 17, 2020 3:49 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Crossbow
- Replies: 96
- Views: 85294
Re: [HL2:DM] Crossbow
So far so good, I need some more help.
I'd like to apply it to grenades, like health kits and suits.
I'd like to apply it to grenades, like health kits and suits.
- Fri Apr 17, 2020 6:53 am
- Forum: Plugin Requests
- Topic: [HL2:DM] Crossbow
- Replies: 96
- Views: 85294
Re: [HL2:DM] Crossbow
I used her script, it doesn't work for me.
- Thu Apr 16, 2020 9:55 am
- Forum: Plugin Requests
- Topic: [HL2:DM] Crossbow
- Replies: 96
- Views: 85294
Re: [HL2:DM] Crossbow
Axis One Nothing works there. There is also no error output. This is my Test script. # ../bolt_impact/bolt_impact.py # Source.Python from colors import Color from effects.base import TempEntity from entities.entity import BaseEntity from entities.hooks import EntityPreHook, EntityCondition from filt...
- Wed Apr 15, 2020 8:59 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] Crossbow
- Replies: 96
- Views: 85294
Re: [HL2:DM] Crossbow
There comes this error [SP] Caught an Exception: Traceback (most recent call last): File "../addons/source-python/packages/source-python/listeners/tick.py", line 80, in _tick self.pop(0).execute() File "../addons/source-python/packages/source-python/listeners/tick.py", line 161, ...
- Wed Apr 15, 2020 4:51 pm
- Forum: Plugin Releases
- Topic: ProjectileTrails v1.0.0
- Replies: 14
- Views: 24040
Re: ProjectileTrails v1.0.0
It was made for me once a long time ago. The game is Half Life 2: Deathmatch I hope you can help me. Here again. config.py # ../projectile_trails/config.py """Provides configuration based functionality for the plugin.""" # ===============================================...
- Wed Apr 15, 2020 11:53 am
- Forum: Plugin Requests
- Topic: [HL2:DM] Crossbow
- Replies: 96
- Views: 85294
Re: [HL2:DM] Crossbow
It's certainly worth a smile, I tried this for the combine_ball. Is this approach right for future weapons like , grenade_frag? # ../bolt_impact/bolt_impact.py # Source.Python from colors import Color from effects.base import TempEntity from entities.entity import BaseEntity from entities.hooks impo...