Search found 725 matches

by Painkiller
Mon May 04, 2020 8:44 am
Forum: Plugin Releases
Topic: ProjectileTrails v1.0.0
Replies: 14
Views: 24040

Re: ProjectileTrails v1.0.0

Okay, I looked at it. In fact, the file was missing. I added it but you still don't see any effects. The log files contained this. 2020-05-04 10:36:37 - sp - EXCEPTION [SP] Caught an Exception: Traceback (most recent call last): File "../addons/source-python/plugins/projectile_trails/projectile...
by Painkiller
Fri May 01, 2020 9:50 am
Forum: Plugin Releases
Topic: ProjectileTrails v1.0.0
Replies: 14
Views: 24040

Re: ProjectileTrails v1.0.0

That's too bad, I asked a while back if Satoon would handle this. http://addons.eventscripts.com/addons/view/LooneyTrails However, if I remember correctly he said that it should also work for HL2DM. But I don't want to get stuck on it. @Satoon I would be happy if you could take a look at it and make...
by Painkiller
Thu Apr 30, 2020 12:11 pm
Forum: Plugin Requests
Topic: [HL2:DM] Crossbow
Replies: 96
Views: 85294

Re: [HL2:DM] Crossbow

For now, I'm doing very well.

Thank you
by Painkiller
Thu Apr 30, 2020 11:49 am
Forum: Plugin Releases
Topic: ProjectileTrails v1.0.0
Replies: 14
Views: 24040

Re: ProjectileTrails v1.0.0

This is my strings.ini [No Projectiles] en = "Game '{game}' has no known projectile weapons." [No Teams] en = "Game '{game}' has no known teams." config_strings.ini [ticks] en = "Set to the number of ticks to wait between each check." [team_only] en = "Enable/disa...
by Painkiller
Sun Apr 26, 2020 7:02 am
Forum: Plugin Requests
Topic: [HL2:DM] Crossbow
Replies: 96
Views: 85294

Re: [HL2:DM] Crossbow

Anything new yet on the effects of the weapons?
by Painkiller
Sat Apr 25, 2020 7:21 am
Forum: Plugin Requests
Topic: [HL2:DM] Longjump Modul
Replies: 20
Views: 19767

Re: [HL2:DM] Longjump Modul

Would anyone be interested in taking up this project?
by Painkiller
Sat Apr 25, 2020 7:19 am
Forum: Plugin Requests
Topic: [HL2:DM] Crossbow
Replies: 96
Views: 85294

Re: [HL2:DM] Crossbow

Server does not start any more.
by Painkiller
Fri Apr 24, 2020 12:17 pm
Forum: Plugin Requests
Topic: [HL2:DM] Crossbow
Replies: 96
Views: 85294

Re: [HL2:DM] Crossbow

I thank you both for your great work. I picked out a code from the grenade that makes the trail randomly colored. Maybe you could use it to tell the grenade what color it will flash to match the trail. # ../addons/source-python/plugins/supermod/modules/fragtrail.py # ================================...
by Painkiller
Thu Apr 23, 2020 7:45 am
Forum: Plugin Requests
Topic: [HL2:DM] Crossbow
Replies: 96
Views: 85294

Re: [HL2:DM] Crossbow

Hello, I'll try the color codes. It appears that it only lights up when touching another entity (and not the world). I'd like to avoid using VPhysicsCollision() if at all possible, as it seems like it gets called quite often. What if the grenade pulsed the effect each second, and every time someone ...
by Painkiller
Tue Apr 21, 2020 9:35 pm
Forum: Plugin Requests
Topic: [HL2:DM] Crossbow
Replies: 96
Views: 85294

Re: [HL2:DM] Crossbow

Okay, I tested it. I noticed that some medications are blue instead of green, and some suit kits are yellow instead of blue. That grenade is not working at all. Unfortunately I noticed the error under Linux when using an elevator which crashes the server with the plugin. I gave you something in the ...
by Painkiller
Tue Apr 21, 2020 12:29 pm
Forum: Plugin Requests
Topic: [HL2:DM] Longjump Modul
Replies: 20
Views: 19767

Re: [HL2:DM] Longjump Modul

Did I put it that way?
Then I'm sorry.
Am I in the wrong thraid to ask for a plugin?
I also didn't know that I was talking with a word from an info.ini that I was going to make it my plugin.
Corios where they take these baubles.
by Painkiller
Mon Apr 20, 2020 7:14 am
Forum: Plugin Requests
Topic: [HL2:DM] Longjump Modul
Replies: 20
Views: 19767

[HL2:DM] Longjump Modul

The long jump from HL1 with key combination you could use over-shift and space to use a longjump. You had to collect it but it is located at different places on the map. Would someone be kind enough to write a plugin for it ? Is it possible to place this on the map without using the hammer? Would it...
by Painkiller
Fri Apr 17, 2020 10:18 pm
Forum: Plugin Requests
Topic: [HL2:DM] Crossbow
Replies: 96
Views: 85294

Re: [HL2:DM] Crossbow

Permanent glow: item_battery, item_healthkit, item_healthvial

grenades maybe only when touches walls and floors
by Painkiller
Fri Apr 17, 2020 3:50 pm
Forum: Plugin Releases
Topic: ProjectileTrails v1.0.0
Replies: 14
Views: 24040

Re: ProjectileTrails v1.0.0

I'm getting nowhere here either. I don't know what the problem is.
by Painkiller
Fri Apr 17, 2020 3:49 pm
Forum: Plugin Requests
Topic: [HL2:DM] Crossbow
Replies: 96
Views: 85294

Re: [HL2:DM] Crossbow

So far so good, I need some more help.

I'd like to apply it to grenades, like health kits and suits.
by Painkiller
Fri Apr 17, 2020 6:53 am
Forum: Plugin Requests
Topic: [HL2:DM] Crossbow
Replies: 96
Views: 85294

Re: [HL2:DM] Crossbow

I used her script, it doesn't work for me.
by Painkiller
Thu Apr 16, 2020 9:55 am
Forum: Plugin Requests
Topic: [HL2:DM] Crossbow
Replies: 96
Views: 85294

Re: [HL2:DM] Crossbow

Axis One Nothing works there. There is also no error output. This is my Test script. # ../bolt_impact/bolt_impact.py # Source.Python from colors import Color from effects.base import TempEntity from entities.entity import BaseEntity from entities.hooks import EntityPreHook, EntityCondition from filt...
by Painkiller
Wed Apr 15, 2020 8:59 pm
Forum: Plugin Requests
Topic: [HL2:DM] Crossbow
Replies: 96
Views: 85294

Re: [HL2:DM] Crossbow

There comes this error [SP] Caught an Exception: Traceback (most recent call last): File "../addons/source-python/packages/source-python/listeners/tick.py", line 80, in _tick self.pop(0).execute() File "../addons/source-python/packages/source-python/listeners/tick.py", line 161, ...
by Painkiller
Wed Apr 15, 2020 4:51 pm
Forum: Plugin Releases
Topic: ProjectileTrails v1.0.0
Replies: 14
Views: 24040

Re: ProjectileTrails v1.0.0

It was made for me once a long time ago. The game is Half Life 2: Deathmatch I hope you can help me. Here again. config.py # ../projectile_trails/config.py """Provides configuration based functionality for the plugin.""" # ===============================================...
by Painkiller
Wed Apr 15, 2020 11:53 am
Forum: Plugin Requests
Topic: [HL2:DM] Crossbow
Replies: 96
Views: 85294

Re: [HL2:DM] Crossbow

It's certainly worth a smile, I tried this for the combine_ball. Is this approach right for future weapons like , grenade_frag? # ../bolt_impact/bolt_impact.py # Source.Python from colors import Color from effects.base import TempEntity from entities.entity import BaseEntity from entities.hooks impo...

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