Search found 569 matches

by iPlayer
Mon Mar 14, 2016 1:36 am
Forum: Plugin Releases
Topic: SP Webmin Early Alpha
Replies: 10
Views: 21688

You guys make me feel late to the party with your NewPerms branch :D

So this one is without the SP part?
by iPlayer
Sat Mar 12, 2016 4:52 pm
Forum: Plugin Development Support
Topic: Prevent Double Jump
Replies: 10
Views: 8328

What if somebody's falling for a while and double jumps right before they hit the ground? It might be longer than just X seconds.
by iPlayer
Tue Mar 08, 2016 4:44 pm
Forum: Whatever
Topic: Spam attack?
Replies: 4
Views: 5967

Spam attack?

I mean, there were 1-2 new registered members a day at best, today there're about 20, all with 0 posts, weird names etc...

EDIT: They're posting links on their profiles
by iPlayer
Mon Feb 29, 2016 9:33 am
Forum: Plugin Development Support
Topic: Overlays
Replies: 4
Views: 3820

I'm afraid you can't. VMT-file will be stretched and fill the whole screen. Plus you only can set one overlay at a time. Might look into env_screenoverlay entity too. Basically if you want a red circle in the bottom right, you create 1920x1080 overlay, draw a circle in the bottom right and pray clie...
by iPlayer
Sun Feb 28, 2016 3:41 pm
Forum: Plugin Development Support
Topic: Overlays
Replies: 4
Views: 3820

What do you mean by overlays? Screen overlays? If so, you just execute a client command
r_screenoverlay <path to vmt-file>
To remove overlay, you execute
r_screenoverlay off
by iPlayer
Mon Feb 15, 2016 6:24 pm
Forum: Whatever
Topic: Spawning Clientside-Physics
Replies: 3
Views: 4643

Clientside prop_physics_multiplayer is considered clientside by the client based on the map, not because the server tells it so. That's how I see it.
by iPlayer
Sun Feb 14, 2016 1:14 pm
Forum: General Discussion
Topic: SendNetMsg Error
Replies: 13
Views: 10121

Nevermind, I forgot to update SP on CS:GO SRCDS. Now it doesn't happen.
by iPlayer
Sun Feb 14, 2016 1:10 pm
Forum: General Discussion
Topic: SendNetMsg Error
Replies: 13
Views: 10121

-- --
by iPlayer
Sun Feb 14, 2016 12:47 pm
Forum: General Discussion
Topic: SendNetMsg Error
Replies: 13
Views: 10121

I can't. The worst I could get is
Netchannel: failed reading message svc_UserMessage from 192.168.1.2:27015.

on client. Nothing in server's console. Build 251, CS:S/Windows.
by iPlayer
Fri Feb 12, 2016 11:11 am
Forum: Plugin Releases
Topic: [CS:S/CS:GO] iPlayer's Killstreaker
Replies: 15
Views: 34510

I can add this file to quake-pack.zip, but I won't do any changes to the plugin's config files. Particular sound packs problems are unrelated to the plugin itself. Damage stacking was intended in the first place, I don't think there's much to "solve". As for damage stats at the end of the round, I w...
by iPlayer
Thu Feb 11, 2016 4:39 pm
Forum: Plugin Releases
Topic: [CS:S/CS:GO] iPlayer's Killstreaker
Replies: 15
Views: 34510

ipk_killstreak_enabled enables and disables the whole killstreak system, meaning that if you disable it, you won't hear any sounds; if you enable it, you'll get hud messages. If you want to leave only sounds (no messages), then download and put this file into your cstrike/cfg/source-python/ip_killst...
by iPlayer
Wed Feb 10, 2016 3:58 pm
Forum: Plugin Releases
Topic: [CS:S/CS:GO] iPlayer's Killstreaker
Replies: 15
Views: 34510

Okay, I'm kinda confused now 1. Does the damage indicator appear if you don't change ipk_killstreak_scheme? 2. Does it appear if you set it to "quake"? 3. Have you reinstalled Quake Pack from this link: https://mega.nz/#!PhQDnYhQ!p068copZSCKXFMeCiWOedjfrgU5VmJY15igeh9PWwjI ? 4. Do you want anything ...
by iPlayer
Wed Feb 10, 2016 3:42 pm
Forum: Plugin Releases
Topic: [CS:S/CS:GO] iPlayer's Killstreaker
Replies: 15
Views: 34510

What if you don't change ipk_killstreak_scheme? Because in order to use quake pack again, you'll have to redownload it as some pathes have changes. I will look into it right now EDIT: Try typing in your console: ipk_killstreak_enabled 42 Do you have the following output? Updating local variables... ...
by iPlayer
Wed Feb 10, 2016 3:12 pm
Forum: Plugin Releases
Topic: [CS:S/CS:GO] iPlayer's Killstreaker
Replies: 15
Views: 34510

Weird. It runs fine for me on default settings. You're sure you unloaded sp_killstreaker and loaded ip_killstreaker instead?

Any exceptions in server console?
by iPlayer
Wed Feb 10, 2016 2:07 pm
Forum: Plugin Releases
Topic: [CS:S/CS:GO] iPlayer's Killstreaker
Replies: 15
Views: 34510

- Works fine but it seems there is a problem when I have disabled "spk_killstreak_enabled" (because I just want to see damages, not other things) : damages aren't displayed. If I put "0" to "spk_killstreak_visible_timeout", it steel appears. How I can do to see only damages? It was a bug. Anyways, ...
by iPlayer
Tue Feb 09, 2016 1:05 pm
Forum: Plugin Development Support
Topic: <player>.set_name doesnt work
Replies: 10
Views: 6233

I believe you need to use PreEvent from events.hooks, not regular Event


In sourcemod \x03 seems to be the team color, but in SourcePython \x03 is purple

What if you use SayText instead of SayText2?
by iPlayer
Mon Feb 08, 2016 7:47 pm
Forum: Plugin Development Support
Topic: <player>.set_name doesnt work
Replies: 10
Views: 6233

You should do

Syntax: Select all

<PlayerObject>.set_name(command.get_arg_string())
, not what you did
by iPlayer
Sun Feb 07, 2016 7:51 pm
Forum: General Discussion
Topic: SendNetMsg Error
Replies: 13
Views: 10121

Wow, that's great news! I thought it was unfixable.
by iPlayer
Thu Feb 04, 2016 12:07 pm
Forum: Plugin Development Support
Topic: eval() security
Replies: 8
Views: 6650

I believe Kami wants to eval Python test_function's name with args.
by iPlayer
Thu Feb 04, 2016 12:04 pm
Forum: Plugin Development Support
Topic: SRCDS integration with the webserver
Replies: 16
Views: 14467

So this it what I recorded.

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