You guys make me feel late to the party with your NewPerms branch
So this one is without the SP part?
Search found 569 matches
- Mon Mar 14, 2016 1:36 am
- Forum: Plugin Releases
- Topic: SP Webmin Early Alpha
- Replies: 10
- Views: 21730
- Sat Mar 12, 2016 4:52 pm
- Forum: Plugin Development Support
- Topic: Prevent Double Jump
- Replies: 10
- Views: 8331
- Tue Mar 08, 2016 4:44 pm
- Forum: Whatever
- Topic: Spam attack?
- Replies: 4
- Views: 5973
Spam attack?
I mean, there were 1-2 new registered members a day at best, today there're about 20, all with 0 posts, weird names etc...
EDIT: They're posting links on their profiles
EDIT: They're posting links on their profiles
- Mon Feb 29, 2016 9:33 am
- Forum: Plugin Development Support
- Topic: Overlays
- Replies: 4
- Views: 3820
I'm afraid you can't. VMT-file will be stretched and fill the whole screen. Plus you only can set one overlay at a time. Might look into env_screenoverlay entity too. Basically if you want a red circle in the bottom right, you create 1920x1080 overlay, draw a circle in the bottom right and pray clie...
- Sun Feb 28, 2016 3:41 pm
- Forum: Plugin Development Support
- Topic: Overlays
- Replies: 4
- Views: 3820
- Mon Feb 15, 2016 6:24 pm
- Forum: Whatever
- Topic: Spawning Clientside-Physics
- Replies: 3
- Views: 4644
- Sun Feb 14, 2016 1:14 pm
- Forum: General Discussion
- Topic: SendNetMsg Error
- Replies: 13
- Views: 10124
- Sun Feb 14, 2016 1:10 pm
- Forum: General Discussion
- Topic: SendNetMsg Error
- Replies: 13
- Views: 10124
- Sun Feb 14, 2016 12:47 pm
- Forum: General Discussion
- Topic: SendNetMsg Error
- Replies: 13
- Views: 10124
- Fri Feb 12, 2016 11:11 am
- Forum: Plugin Releases
- Topic: [CS:S/CS:GO] iPlayer's Killstreaker
- Replies: 15
- Views: 34519
I can add this file to quake-pack.zip, but I won't do any changes to the plugin's config files. Particular sound packs problems are unrelated to the plugin itself. Damage stacking was intended in the first place, I don't think there's much to "solve". As for damage stats at the end of the round, I w...
- Thu Feb 11, 2016 4:39 pm
- Forum: Plugin Releases
- Topic: [CS:S/CS:GO] iPlayer's Killstreaker
- Replies: 15
- Views: 34519
ipk_killstreak_enabled enables and disables the whole killstreak system, meaning that if you disable it, you won't hear any sounds; if you enable it, you'll get hud messages. If you want to leave only sounds (no messages), then download and put this file into your cstrike/cfg/source-python/ip_killst...
- Wed Feb 10, 2016 3:58 pm
- Forum: Plugin Releases
- Topic: [CS:S/CS:GO] iPlayer's Killstreaker
- Replies: 15
- Views: 34519
Okay, I'm kinda confused now 1. Does the damage indicator appear if you don't change ipk_killstreak_scheme? 2. Does it appear if you set it to "quake"? 3. Have you reinstalled Quake Pack from this link: https://mega.nz/#!PhQDnYhQ!p068copZSCKXFMeCiWOedjfrgU5VmJY15igeh9PWwjI ? 4. Do you want anything ...
- Wed Feb 10, 2016 3:42 pm
- Forum: Plugin Releases
- Topic: [CS:S/CS:GO] iPlayer's Killstreaker
- Replies: 15
- Views: 34519
What if you don't change ipk_killstreak_scheme? Because in order to use quake pack again, you'll have to redownload it as some pathes have changes. I will look into it right now EDIT: Try typing in your console: ipk_killstreak_enabled 42 Do you have the following output? Updating local variables... ...
- Wed Feb 10, 2016 3:12 pm
- Forum: Plugin Releases
- Topic: [CS:S/CS:GO] iPlayer's Killstreaker
- Replies: 15
- Views: 34519
- Wed Feb 10, 2016 2:07 pm
- Forum: Plugin Releases
- Topic: [CS:S/CS:GO] iPlayer's Killstreaker
- Replies: 15
- Views: 34519
- Works fine but it seems there is a problem when I have disabled "spk_killstreak_enabled" (because I just want to see damages, not other things) : damages aren't displayed. If I put "0" to "spk_killstreak_visible_timeout", it steel appears. How I can do to see only damages? It was a bug. Anyways, ...
- Tue Feb 09, 2016 1:05 pm
- Forum: Plugin Development Support
- Topic: <player>.set_name doesnt work
- Replies: 10
- Views: 6235
- Mon Feb 08, 2016 7:47 pm
- Forum: Plugin Development Support
- Topic: <player>.set_name doesnt work
- Replies: 10
- Views: 6235
You should do
, not what you did
Syntax: Select all
<PlayerObject>.set_name(command.get_arg_string())
- Sun Feb 07, 2016 7:51 pm
- Forum: General Discussion
- Topic: SendNetMsg Error
- Replies: 13
- Views: 10124
- Thu Feb 04, 2016 12:07 pm
- Forum: Plugin Development Support
- Topic: eval() security
- Replies: 8
- Views: 6650
- Thu Feb 04, 2016 12:04 pm
- Forum: Plugin Development Support
- Topic: SRCDS integration with the webserver
- Replies: 16
- Views: 14467