Hello,
is the Menu Class defined to not overlap an active menu when a new menu gets sent to a player?
Would it be possible to change this behaviour, by making new menus overlap the active ones? (Or as an alternative close active when a new menu gets sent?)
Thanks
Search found 416 matches
- Fri Feb 05, 2021 3:00 am
- Forum: Plugin Development Support
- Topic: Overlap menu's
- Replies: 2
- Views: 2329
- Wed Jun 17, 2020 8:23 pm
- Forum: Whatever
- Topic: Linking Origin to Steam
- Replies: 1
- Views: 3175
Re: Linking Origin to Steam
If you bought a UBISOFT game, you started the game on steam, it opened the uPlay launcher where you had to login and link.
Probably the same with EA games and origin.
Probably the same with EA games and origin.
- Wed Jun 17, 2020 8:21 pm
- Forum: Plugin Releases
- Topic: [CSGO] Curving Flash
- Replies: 14
- Views: 13505
Re: [CSGO] Curving Flash
This is awesome. I love the video :D
5 stars, if this was a review
5 stars, if this was a review
- Mon May 11, 2020 8:55 pm
- Forum: General Discussion
- Topic: libffi6 on ubuntu 20.04
- Replies: 4
- Views: 11553
Re: libffi6 on ubuntu 20.04
Method 2 worked, thank you!
- Thu Apr 30, 2020 3:25 pm
- Forum: Plugin Development Support
- Topic: Write File in Bytes
- Replies: 5
- Views: 5250
Re: Write File in Bytes
@VinciT Thanks, I totally forgot about it. @DeaD_EyE Thanks for the help so far. I Will write in chunks then. Do you maybe know how to save the data in binary code aswell? (Also decoding it for loading it) I saw many sourcemod user use https://sm.alliedmods.net/new-api/files/File/Write which automat...
- Thu Apr 30, 2020 3:34 am
- Forum: Plugin Releases
- Topic: ProjectileTrails v1.0.0
- Replies: 14
- Views: 24769
Re: ProjectileTrails v1.0.0
As satoon said, your error isn't related to the plugin itself, instead to the TranslationStrings file you must have edited.
- Thu Apr 30, 2020 3:31 am
- Forum: Plugin Development Support
- Topic: Write File in Bytes
- Replies: 5
- Views: 5250
Write File in Bytes
Hello, I'm currently trying to write data to a file and I heard you can save alot in file size by saving it in bytes. (Also to reduce lag on saving the file) I'm currently using this for testing: from time import time from paths import GAME_PATH file_path = GAME_PATH / 'test.txt' timestamp =...
- Tue Apr 28, 2020 4:49 pm
- Forum: General Discussion
- Topic: Stopping workshop maps from overriding cvars
- Replies: 8
- Views: 8187
Re: Stopping workshop maps from overriding cvars
I think using server_cvar event should get manual cvar changing via console. from events import Event from cvars import ConVar from listeners import OnConVarChanged from listeners.tick import Delay convars = { 'mp_roundtime': '0', 'mp_maxrounds': '0', 'mp_timelimi...
- Tue Apr 28, 2020 3:33 am
- Forum: General Discussion
- Topic: libffi6 on ubuntu 20.04
- Replies: 4
- Views: 11553
libffi6 on ubuntu 20.04
Hello, So I'm running Ubuntu 20.04 LTS, and on server start, I get following: ImportError: libffi.so.6: cannot open shared object file: No such file or directory [Source.Python] Could not initialize python. Checking requirements in wiki, I found I have to execute following: sudo apt-get install zlib...
- Thu Apr 09, 2020 7:41 pm
- Forum: Plugin Development Support
- Topic: global declaration
- Replies: 8
- Views: 19071
Re: global declaration
Works now, thank you.
I actually didnt know it only copies the value, instead of getting the "reloaded" one.
I actually didnt know it only copies the value, instead of getting the "reloaded" one.
- Thu Apr 09, 2020 7:06 pm
- Forum: Plugin Development Support
- Topic: global declaration
- Replies: 8
- Views: 19071
Re: global declaration
If I do the above check in globals.py, it prints the updated value.
- Thu Apr 09, 2020 7:04 pm
- Forum: Plugin Development Support
- Topic: global declaration
- Replies: 8
- Views: 19071
Re: global declaration
in test.py
Syntax: Select all
from events import Event
from .globals import test_variable
@Event('round_start')
def round_start(GameEvent):
print(test_variable)
- Thu Apr 09, 2020 6:56 pm
- Forum: Plugin Development Support
- Topic: global declaration
- Replies: 8
- Views: 19071
Re: global declaration
You could please post the original test code of your test.py? The posted one cannot work, because set_test_variable is not defined in that scope (it should be globals.set_test_variable and that should work fine). My guess is that you did a from globals import * previously? Oh my bad, I just wrote i...
- Thu Apr 09, 2020 6:06 pm
- Forum: Plugin Development Support
- Topic: global declaration
- Replies: 8
- Views: 19071
global declaration
Hey, Im having a problem with declaring a global variable across modules. Example: globals.py test_variable = None def set_test_variable(value): global test_variable test_variable = value test.py from listeners import OnLevelInit from .globals import set_test_variable @OnLevelInit def on_lev...
- Thu Apr 09, 2020 3:44 am
- Forum: Code examples / Cookbook
- Topic: [ANY] Make entities bounce (or hop)
- Replies: 4
- Views: 42464
Re: [ANY] Make entities bounce (or hop)
Funny idea. :D Good job
- Thu Apr 09, 2020 3:43 am
- Forum: Plugin Development Support
- Topic: Strip Color Codes (HEX) from TranslationStrings
- Replies: 4
- Views: 15147
Re: Strip Color Codes (HEX) from TranslationStrings
Using different strings is a possibility, another would be to inherit the message class: import re from messages import TextMsg from messages import HudDestination RE_STRIP_COLORS = re.compile(r'\x07[a-fA-F0-9]{6}|\x08[a-fA-F0-9]{8}') class MyTextMsg(TextMsg): def protobuf...
- Tue Apr 07, 2020 6:39 pm
- Forum: Plugin Development Support
- Topic: Strip Color Codes (HEX) from TranslationStrings
- Replies: 4
- Views: 15147
Strip Color Codes (HEX) from TranslationStrings
How can I strip color codes from TranslationStrings? I tried: RE_STRIP_COLORS = re.compile(r'\x07[a-fA-F0-9]{6}|\x08[a-fA-F0-9]{8}') def strip_colors(message): print(type(message)) return RE_STRIP_COLORS.sub('', message) def tell_console(in...
- Thu Apr 02, 2020 10:42 pm
- Forum: Plugin Development Support
- Topic: Hook Player Spray
- Replies: 4
- Views: 14711
Re: Hook Player Spray
Thank you :)
- Thu Apr 02, 2020 9:59 pm
- Forum: Plugin Development Support
- Topic: Hook Player Spray
- Replies: 4
- Views: 14711
Hook Player Spray
Hello,
could you tell me how I can hook player sprays in CS:S?
I just need the information which index used the spray.
Thanks
could you tell me how I can hook player sprays in CS:S?
I just need the information which index used the spray.
Thanks
- Wed Nov 27, 2019 5:23 pm
- Forum: Development Status Updates
- Topic: Development status update (August 2019)
- Replies: 9
- Views: 28249
Re: Development status update (August 2019)
Yaaay for python 3.8 +1