Search found 39 matches
- Fri Jun 30, 2017 12:32 pm
- Forum: Plugin Development Support
- Topic: menus in CSGO
- Replies: 11
- Views: 8439
menus in CSGO
is there a wiki or any info on what menus work in csgo? are there any selection menus besides the radiomenu?
- Sun May 07, 2017 2:31 pm
- Forum: Plugin Development Support
- Topic: [CSGO] Need help to spawn and move entity
- Replies: 10
- Views: 9091
Re: [CSGO] Need help to spawn and move entity
i want that entiry just crosses the map
if you want to interact with your entity, i would (re)create multiple https://developer.valvesoftware.com/wiki/Path_track and apply https://developer.valvesoftware.com/wik ... tracktrain to it.
- Fri May 05, 2017 10:21 pm
- Forum: General Discussion
- Topic: Client crashing on connect
- Replies: 7
- Views: 6410
Re: Client crashing on connect
do i have to?
- Fri May 05, 2017 5:41 pm
- Forum: General Discussion
- Topic: Client crashing on connect
- Replies: 7
- Views: 6410
Re: Client crashing on connect
yeah i told him, that your solution was not a fix for this issue, but only a workaround. glad my advice pushed him into the right direction. btw you can also set edict flags as this is a networking issue ;)
- Thu May 04, 2017 4:36 pm
- Forum: General Discussion
- Topic: Client crashing on connect
- Replies: 7
- Views: 6410
Re: Client crashing on connect
and dont worry, im NOT gonna backdoor, hack, exploit, boot or root you. and im NOT a game or system hacker. i despise hackers. just mentioning this, because "some people" think this is what all strangers do
- Thu May 04, 2017 4:26 pm
- Forum: General Discussion
- Topic: Client crashing on connect
- Replies: 7
- Views: 6410
Re: Client crashing on connect
hhehehehe i had this error for weeks and the only help here i got was learning to not post anything, anymore.i learned that i was ONLY demanding help and asking wrongly or that this is the wrong forum.... but guess what, this is the right forum, it is a serveradministration forum, unlike some people...
- Thu May 04, 2017 2:10 am
- Forum: General Discussion
- Topic: Source Python doesnt load after newest CS:GO Update 1.35.7.7
- Replies: 7
- Views: 6491
Re: Source Python doesnt load after newest CS:GO Update 1.35.7.7
yeah i see. i think createinterface doesnt work with loadlibraryA with the new digital signatures. so for a short term fix you can use your old core.dll it was build with the old signatures, that somehow valve doesnt reject. which is good. but core.dll also receivers all boost python updates so, alt...
- Thu May 04, 2017 1:16 am
- Forum: General Discussion
- Topic: Source Python doesnt load after newest CS:GO Update 1.35.7.7
- Replies: 7
- Views: 6491
Re: Source Python doesnt load after newest CS:GO Update 1.35.7.7
i recommend you to write your own workaround though, because this isnt a sp issue ( i saw you post it on github too )
in fact valve could easily fix it with a serverupdate on their end, and they probably will soon, so i would just wait, if you cant find a workaround yourself .. ;)
in fact valve could easily fix it with a serverupdate on their end, and they probably will soon, so i would just wait, if you cant find a workaround yourself .. ;)
- Thu May 04, 2017 12:43 am
- Forum: General Discussion
- Topic: Source Python doesnt load after newest CS:GO Update 1.35.7.7
- Replies: 7
- Views: 6491
Re: Source Python doesnt load after newest CS:GO Update 1.35.7.7
yeah signature scan that builds core.dll needs an update
- Mon May 01, 2017 2:45 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] sound
- Replies: 28
- Views: 20962
Re: [HL2:DM] sound
sure, ill help you
http://steamcommunity.com/profiles/76561197962679520/
http://steamcommunity.com/profiles/76561197962679520/
- Thu Apr 27, 2017 4:20 pm
- Forum: Plugin Requests
- Topic: [HL2:DM] sound
- Replies: 28
- Views: 20962
Re: [HL2:DM] sound
broken - since last HL2 update or last SP update? you should probably make it clear..
- Thu Apr 13, 2017 2:22 pm
- Forum: Plugin Development Support
- Topic: [CSGO New Sp] Error on tick listener
- Replies: 9
- Views: 6821
Re: [CSGO New Sp] Error on tick listener
he has to replace his local file
with the updated gitfile/addons/source-python/packages/source-python/listeners/tick.py
https://raw.githubusercontent.com/Source-Python-Dev-Team/Source.Python/143be039938f9cf04a8de1e6ab2ec72ec9ba8c7e/addons/source-python/packages/source-python/listeners/tick.py
- Thu Apr 13, 2017 2:07 pm
- Forum: Plugin Development Support
- Topic: [CSGO New Sp] Error on tick listener
- Replies: 9
- Views: 6821
- Mon Apr 03, 2017 1:52 am
- Forum: Plugin Development Support
- Topic: block scoreboard
- Replies: 13
- Views: 8729
Re: block scoreboard
it seems the server cant control turning off the scoreboard at all. not even natively. ( i couldnt find it ) so i have to send it every tick. which is a bad solution. but sending it after reading the usercmd, is slightly too late. even in ontick a brief popup of the unwanted scoreboard occurs. which...
- Sun Apr 02, 2017 8:17 am
- Forum: Plugin Development Support
- Topic: block scoreboard
- Replies: 13
- Views: 8729
Re: block scoreboard
https://github.com/Source-Python-Dev-Team/Source.Python/blob/6ce97ca7e9ccc972c5c1109451db2b466879b704/src/core/modules/commands/commands_client.cpp#L118 does "@ClientCommand" here use an inbuilt filter for some commands before the hooks passes? and is this inbuilt filter only filtering use...
- Tue Mar 28, 2017 10:06 am
- Forum: Plugin Development Support
- Topic: Detonate a smoke grenade
- Replies: 17
- Views: 11535
Re: Detonate a smoke grenade
well, what exactly isnt working? does it still crash? the following code is working for me on windows. from commands import CommandReturn from commands.say import SayCommand from entities.entity import Entity from listeners import OnEntitySpawned from listeners.tick import Delay from mathlib import ...
- Tue Mar 28, 2017 5:38 am
- Forum: Plugin Development Support
- Topic: Detonate a smoke grenade
- Replies: 17
- Views: 11535
Re: Detonate a smoke grenade
if you use the following, does that create your desired "poping" effect? :
Syntax: Select all
entity.set_property_bool("m_bDidSmokeEffect",True)
- Mon Mar 27, 2017 7:42 pm
- Forum: Plugin Development Support
- Topic: Detonate a smoke grenade
- Replies: 17
- Views: 11535
Re: Detonate a smoke grenade
just thought, if future people watch this thread, you can add delay functionality: entity.delay(5.0, entity.set_property_int, (["m_nSmokeEffectTickBegin",entity.get_property_int("m_nLastThinkTick")])) this will only create the visuals, if you also want to create the pop sound, fo...
- Mon Mar 27, 2017 5:18 pm
- Forum: Plugin Development Support
- Topic: Detonate a smoke grenade
- Replies: 17
- Views: 11535
Re: Detonate a smoke grenade
entity.set_property_int("m_nSmokeEffectTickBegin",entity.get_property_int("m_nLastThinkTick"))