Search found 39 matches

by PhantomDancer
Fri Jun 30, 2017 12:32 pm
Forum: Plugin Development Support
Topic: menus in CSGO
Replies: 11
Views: 8439

menus in CSGO

is there a wiki or any info on what menus work in csgo? are there any selection menus besides the radiomenu?
by PhantomDancer
Sun May 07, 2017 2:31 pm
Forum: Plugin Development Support
Topic: [CSGO] Need help to spawn and move entity
Replies: 10
Views: 9091

Re: [CSGO] Need help to spawn and move entity

i want that entiry just crosses the map

if you want to interact with your entity, i would (re)create multiple https://developer.valvesoftware.com/wiki/Path_track and apply https://developer.valvesoftware.com/wik ... tracktrain to it.
by PhantomDancer
Fri May 05, 2017 10:21 pm
Forum: General Discussion
Topic: Client crashing on connect
Replies: 7
Views: 6410

Re: Client crashing on connect

do i have to?
by PhantomDancer
Fri May 05, 2017 5:41 pm
Forum: General Discussion
Topic: Client crashing on connect
Replies: 7
Views: 6410

Re: Client crashing on connect

yeah i told him, that your solution was not a fix for this issue, but only a workaround. glad my advice pushed him into the right direction. btw you can also set edict flags as this is a networking issue ;)
by PhantomDancer
Thu May 04, 2017 4:36 pm
Forum: General Discussion
Topic: Client crashing on connect
Replies: 7
Views: 6410

Re: Client crashing on connect

and dont worry, im NOT gonna backdoor, hack, exploit, boot or root you. and im NOT a game or system hacker. i despise hackers. just mentioning this, because "some people" think this is what all strangers do
by PhantomDancer
Thu May 04, 2017 4:26 pm
Forum: General Discussion
Topic: Client crashing on connect
Replies: 7
Views: 6410

Re: Client crashing on connect

hhehehehe i had this error for weeks and the only help here i got was learning to not post anything, anymore.i learned that i was ONLY demanding help and asking wrongly or that this is the wrong forum.... but guess what, this is the right forum, it is a serveradministration forum, unlike some people...
by PhantomDancer
Thu May 04, 2017 2:10 am
Forum: General Discussion
Topic: Source Python doesnt load after newest CS:GO Update 1.35.7.7
Replies: 7
Views: 6491

Re: Source Python doesnt load after newest CS:GO Update 1.35.7.7

yeah i see. i think createinterface doesnt work with loadlibraryA with the new digital signatures. so for a short term fix you can use your old core.dll it was build with the old signatures, that somehow valve doesnt reject. which is good. but core.dll also receivers all boost python updates so, alt...
by PhantomDancer
Thu May 04, 2017 1:16 am
Forum: General Discussion
Topic: Source Python doesnt load after newest CS:GO Update 1.35.7.7
Replies: 7
Views: 6491

Re: Source Python doesnt load after newest CS:GO Update 1.35.7.7

i recommend you to write your own workaround though, because this isnt a sp issue ( i saw you post it on github too )
in fact valve could easily fix it with a serverupdate on their end, and they probably will soon, so i would just wait, if you cant find a workaround yourself .. ;)
by PhantomDancer
Thu May 04, 2017 12:43 am
Forum: General Discussion
Topic: Source Python doesnt load after newest CS:GO Update 1.35.7.7
Replies: 7
Views: 6491

Re: Source Python doesnt load after newest CS:GO Update 1.35.7.7

yeah signature scan that builds core.dll needs an update
by PhantomDancer
Mon May 01, 2017 2:45 pm
Forum: Plugin Requests
Topic: [HL2:DM] sound
Replies: 28
Views: 20962

Re: [HL2:DM] sound

by PhantomDancer
Thu Apr 27, 2017 4:20 pm
Forum: Plugin Requests
Topic: [HL2:DM] sound
Replies: 28
Views: 20962

Re: [HL2:DM] sound

broken - since last HL2 update or last SP update? you should probably make it clear..
by PhantomDancer
Thu Apr 13, 2017 2:22 pm
Forum: Plugin Development Support
Topic: [CSGO New Sp] Error on tick listener
Replies: 9
Views: 6821

Re: [CSGO New Sp] Error on tick listener

he has to replace his local file
/addons/source-python/packages/source-python/listeners/tick.py
with the updated gitfile
https://raw.githubusercontent.com/Source-Python-Dev-Team/Source.Python/143be039938f9cf04a8de1e6ab2ec72ec9ba8c7e/addons/source-python/packages/source-python/listeners/tick.py
by PhantomDancer
Mon Apr 03, 2017 1:52 am
Forum: Plugin Development Support
Topic: block scoreboard
Replies: 13
Views: 8729

Re: block scoreboard

it seems the server cant control turning off the scoreboard at all. not even natively. ( i couldnt find it ) so i have to send it every tick. which is a bad solution. but sending it after reading the usercmd, is slightly too late. even in ontick a brief popup of the unwanted scoreboard occurs. which...
by PhantomDancer
Sun Apr 02, 2017 8:17 am
Forum: Plugin Development Support
Topic: block scoreboard
Replies: 13
Views: 8729

Re: block scoreboard

https://github.com/Source-Python-Dev-Team/Source.Python/blob/6ce97ca7e9ccc972c5c1109451db2b466879b704/src/core/modules/commands/commands_client.cpp#L118 does "@ClientCommand" here use an inbuilt filter for some commands before the hooks passes? and is this inbuilt filter only filtering use...
by PhantomDancer
Tue Mar 28, 2017 10:06 am
Forum: Plugin Development Support
Topic: Detonate a smoke grenade
Replies: 17
Views: 11535

Re: Detonate a smoke grenade

well, what exactly isnt working? does it still crash? the following code is working for me on windows. from commands import CommandReturn from commands.say import SayCommand from entities.entity import Entity from listeners import OnEntitySpawned from listeners.tick import Delay from mathlib import ...
by PhantomDancer
Tue Mar 28, 2017 5:38 am
Forum: Plugin Development Support
Topic: Detonate a smoke grenade
Replies: 17
Views: 11535

Re: Detonate a smoke grenade

if you use the following, does that create your desired "poping" effect? :

Syntax: Select all

entity.set_property_bool("m_bDidSmokeEffect",True)
by PhantomDancer
Mon Mar 27, 2017 7:42 pm
Forum: Plugin Development Support
Topic: Detonate a smoke grenade
Replies: 17
Views: 11535

Re: Detonate a smoke grenade

just thought, if future people watch this thread, you can add delay functionality: entity.delay(5.0, entity.set_property_int, (["m_nSmokeEffectTickBegin",entity.get_property_int("m_nLastThinkTick")])) this will only create the visuals, if you also want to create the pop sound, fo...
by PhantomDancer
Mon Mar 27, 2017 5:18 pm
Forum: Plugin Development Support
Topic: Detonate a smoke grenade
Replies: 17
Views: 11535

Re: Detonate a smoke grenade

entity.set_property_int("m_nSmokeEffectTickBegin",entity.get_property_int("m_nLastThinkTick"))

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