Search found 15 matches

by DreTaX14
Sat Nov 24, 2012 9:33 am
Forum: News & Announcements
Topic: Source Python Alpha 1.0.0c
Replies: 5
Views: 7970

Hmmm... link down
by DreTaX14
Thu Aug 30, 2012 5:30 am
Forum: News & Announcements
Topic: Source Python Alpha 1.0.0b
Replies: 1
Views: 4221

gotta test it know
by DreTaX14
Sat Aug 25, 2012 11:35 am
Forum: General Discussion
Topic: Source Python no longer working?
Replies: 6
Views: 6805

There must be a problem. Didn't you miss any file?! I tested this specially for linux. It must work!
by DreTaX14
Sat Aug 25, 2012 11:32 am
Forum: Plugin Releases
Topic: GSRPG (German Slaughterhouse RPG) [NOT RELEASED - COMING SOON]
Replies: 8
Views: 9949

Looks like im not the only one whos making rpg :D , my team equinox are making one too :D , by the way i would like to join to the translation team, by translating it to hungarian language. You omega, you are reminding me to Rennnyyy, who were the scripter of nem-rpg. Miss those times really! :(
by DreTaX14
Sun Aug 19, 2012 6:33 pm
Forum: News & Announcements
Topic: IEffects library now available!!!
Replies: 18
Views: 18275

yes it is xD
by DreTaX14
Sun Aug 19, 2012 12:57 pm
Forum: News & Announcements
Topic: IEffects library now available!!!
Replies: 18
Views: 18275

looooooolll
by DreTaX14
Sun Aug 19, 2012 8:22 am
Forum: News & Announcements
Topic: IEffects library now available!!!
Replies: 18
Views: 18275

Okay but somehow it doesnt really work for me if i want to test it.
by DreTaX14
Sat Aug 18, 2012 7:57 pm
Forum: News & Announcements
Topic: Alpha build posted (for real this time)..
Replies: 8
Views: 9617

So this is for all the linux users.
plugin_print works.
Server doesn't crash.
Addons are working(Hopefully)
by DreTaX14
Sat Aug 18, 2012 5:49 pm
Forum: News & Announcements
Topic: IEffects library now available!!!
Replies: 18
Views: 18275

Development on the plugin is going strong. We now have the ability to use the IEffects class: ⋅ Beam: ⋅ Start (Vector) ⋅ End (Vector) ⋅ nModelIndex (index - use GameEngine.PrecacheModel) ⋅ mHaloIndex (index - use GameEngine.PrecacheModel) ⋅&nbs...
by DreTaX14
Sat Aug 18, 2012 8:50 am
Forum: General Discussion
Topic: A few questions according for scripts
Replies: 19
Views: 16904

Hmm... That bad :D
by DreTaX14
Sat Aug 18, 2012 8:48 am
Forum: General Discussion
Topic: A few questions according for scripts
Replies: 19
Views: 16904

by DreTaX14
Sat Aug 18, 2012 8:19 am
Forum: General Discussion
Topic: Loading addon
Replies: 2
Views: 3762

Loading addon

Hey!
Sorry about asking a little nerd question.
I wrote a script and i want to try it. How can i load it?
I mean the old command was es_load whats the new one?
by DreTaX14
Sat Aug 18, 2012 8:08 am
Forum: General Discussion
Topic: Scripting changes
Replies: 6
Views: 7181

Hi and welcome! I'm not sure what you mean by game changes. Could you elaborate on that? Also, we do plan to document, but we have to figure out how we are going to do that. The major problem is the fact that we're essentially documenting the Source SDK. This is a big feat, and I'm not sure if it's...
by DreTaX14
Fri Aug 17, 2012 5:55 pm
Forum: General Discussion
Topic: Scripting changes
Replies: 6
Views: 7181

Tuck wrote:Read about python here, http://www.python.org/

sp haven't got much documentation but im guessing changes will be written as comments in source files, read up on the forum posts, so far big changes has been posted with examples on how to use them.


And what about the game changes?
by DreTaX14
Fri Aug 17, 2012 5:21 pm
Forum: General Discussion
Topic: Scripting changes
Replies: 6
Views: 7181

Scripting changes

Hey!

Im interested by writing new addons actively.
Can you give me a list about changes in sp?

Oh and can u tell me, does python shared or static?

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