Search found 11 matches
- Thu Jan 18, 2018 2:24 am
- Forum: Plugin Development Support
- Topic: Getting player properties slow?
- Replies: 9
- Views: 7000
Re: Getting player properties slow?
What's the best way to loop through all players in the OnTick event? Should we use a for loop and limit it to the maxplayers? Or is this a thing that we should completly avoid?
- Tue Mar 28, 2017 11:36 am
- Forum: Plugin Development Support
- Topic: Detonate a smoke grenade
- Replies: 17
- Views: 11415
Re: Detonate a smoke grenade
well, what exactly isnt working? does it still crash? the following code is working for me on windows. from commands import CommandReturn from commands.say import SayCommand from entities.entity import Entity from listeners import OnEntitySpawned from listeners.tick import Delay from mathlib import...
- Tue Mar 28, 2017 7:55 am
- Forum: Plugin Development Support
- Topic: Detonate a smoke grenade
- Replies: 17
- Views: 11415
Re: Detonate a smoke grenade
PhantomDancer wrote:if you use the following, does that create your desired "poping" effect? :Syntax: Select all
entity.set_property_bool("m_bDidSmokeEffect",True)
Doesn't seem to do anything, unfortunately.
- Tue Mar 28, 2017 1:40 am
- Forum: Plugin Development Support
- Topic: Detonate a smoke grenade
- Replies: 17
- Views: 11415
Re: Detonate a smoke grenade
Please post the code to reproduce the crash (a copy and pasteable plugin) including the output of "sp info". Here it is: from commands import CommandReturn from commands.say import SayCommand from entities.entity import Entity from listeners import OnEntitySpawned from listeners.tick impo...
- Sat Mar 25, 2017 3:51 pm
- Forum: Plugin Development Support
- Topic: Detonate a smoke grenade
- Replies: 17
- Views: 11415
- Sat Mar 25, 2017 10:24 am
- Forum: Plugin Development Support
- Topic: Detonate a smoke grenade
- Replies: 17
- Views: 11415
Re: Detonate a smoke grenade
[SP] Caught an Exception: Traceback (most recent call last): File "../addons/source-python/packages/source-python/listeners/tick.py", line 76, in _tick self.pop(0).execute() File "../addons/source-python/packages/source-python/listeners/tick.py", line 170, in execute return self...
- Fri Mar 24, 2017 1:36 am
- Forum: Plugin Development Support
- Topic: Detonate a smoke grenade
- Replies: 17
- Views: 11415
Re: Detonate a smoke grenade
They have their own detonation method based on this, is there a way to call that function?
- Thu Mar 23, 2017 12:19 pm
- Forum: General Discussion
- Topic: [CSGO] New Custom HUD (game_text)
- Replies: 3
- Views: 4936
Re: [CSGO] New Custom HUD (game_text)
Is there a way to change the size of the font? Based on valve's wiki, the size would be different based on the channel, but it might not work on csgo.
- Tue Mar 21, 2017 1:18 pm
- Forum: Plugin Development Support
- Topic: Detonate a smoke grenade
- Replies: 17
- Views: 11415
Detonate a smoke grenade
I'm writting a plugin to store players nades, so they can spawn a exact copy of it whenever they want, but i run into a problem, the smokes grenades and decoys doesn't detonate. I had the same problem for grenades but found the solution online, i simply had to call 'InitializeSpawnFromWorld' on that...
- Thu Nov 03, 2016 9:43 am
- Forum: Plugin Development Support
- Topic: Query client cvar
- Replies: 6
- Views: 5334
Re: Query client cvar
Thank you, this is it.
- Thu Nov 03, 2016 12:04 am
- Forum: Plugin Development Support
- Topic: Query client cvar
- Replies: 6
- Views: 5334
Query client cvar
Is it possible to query a client cvar? In sourcemod the command is QueryClientConVar, i tried to find in the documentation, but i don't think there is a function for it. Is there any alternative to do it?